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NeoModLoader.AutoUpdate.csproj
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55 lines (52 loc) · 2.22 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>12</LangVersion>
<Authors>WorldBoxOpenMods</Authors>
<RepositoryType>Git</RepositoryType>
<AssemblyVersion>1.0.0</AssemblyVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json">
<HintPath>assembly-dependencies\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>assembly-dependencies\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>..\NeoModLoader\assembly-dependencies\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>assembly-dependencies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>assembly-dependencies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>assembly-dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>