The installation of Sonic Adventure DX was moved from the D drive to the E drive. Despite modifying the config at E:\SteamLibrary\steamapps\common\Sonic Adventure DX\mods\.modloader\profiles\Default.json the mod loader still looks for the D drive and thus crashes immediately.
SAMM Information:
Manager Version: 1.3.6
Current Game: Sonic Adventure DX
Game Directory: D:\laptop\Steam\steamapps\common\Sonic Adventure DX
Manager Location: E:\SteamLibrary\steamapps\common\Sonic Adventure DX\
Running as Admin: False
Exception Information:
Type: DirectoryNotFoundException
Exception: Could not find a part of the path 'D:\laptop\Steam\steamapps\common\Sonic Adventure DX\mods\.modloader\profiles'.
Source: System.Private.CoreLib
In Function: Void CreateDirectory(System.String, Byte[])
StackTrace: at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
at System.IO.Directory.CreateDirectory(String path)
at SAModManager.Util.CreateSafeDirectory(String path)
at SAModManager.Management.ProfileManager.ValidateProfileFolder()
at SAModManager.MainWindow.Load(Boolean newSetup)
at SAModManager.MainWindow.MainWindowManager_Loaded(Object sender, RoutedEventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at SAModManager.App.Main()
Report Verification
Exception Report
The installation of Sonic Adventure DX was moved from the D drive to the E drive. Despite modifying the config at E:\SteamLibrary\steamapps\common\Sonic Adventure DX\mods\.modloader\profiles\Default.json the mod loader still looks for the D drive and thus crashes immediately.
Exception Report
Reproduction Steps
Please select your Operating System.
Windows
Operation System Information
Windows 11 Home
Additional Information
No response