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config.lua
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31 lines (30 loc) · 2.13 KB
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Config = {}
Config.NPCS = {
{ -- Employee
coords = vector4(-264.17, 673.86, 112.33, 172.04), -- Npc coordinates
model = 'S_M_M_StrLumberjack_01', -- Npc model
weapon = false, -- Choose the weapon that will be equipped or without a weapon (false)
outfit = false, -- Outfit number or random (false)
scenario = 'PROP_HUMAN_REPAIR_WAGON_WHEEL_ON_LARGE', -- Choose the scenario that the npc will perform or disable the scenario (false)
anim = { animDict = false, animName = '' }, -- Choose animation or disable animation by putting false in animDict or animName
scale = false, -- Increase or decrease the NPC e.g. 0.6 for a very very small or 1.5 for a giant. (false is default)
},
{ -- Guard
coords = vector4(-266.84, 674.53, 112.31, 260.97), -- Npc coordinates
model = 'S_M_M_SkpGuard_01', -- Npc model
weapon = 'WEAPON_RIFLE_BOLTACTION', -- Choose the weapon that will be equipped or without a weapon
outfit = 8, -- Outfit number or random (false)
scenario = 'WORLD_HUMAN_GUARD_LANTERN_NERVOUS', -- Choose the scenario that the npc will perform or disable the scenario (false)
anim = { animDict = false, animName = '' }, -- Choose animation or disable animation by putting false in animDict or animName
scale = false, -- Increase or decrease the NPC e.g. 0.6 for a very very small or 1.5 for a giant. (false is default)
},
{ -- Drunk woman
coords = vector4(-263.32, 676.25, 112.26, 130.61), -- Npc coordinates
model = 'MP_ASN_BENEDICTPOINT_FEMALES_01', -- Npc model
weapon = false, -- Choose the weapon that will be equipped or without a weapon
outfit = 1, -- Outfit number or random (false)
scenario = false, -- Choose the scenario that the npc will perform or disable the scenario (false)
anim = { animDict = 'amb_misc@world_human_drunk_dancing@male@male_a@idle_b', animName = 'idle_e' }, -- Choose animation or disable animation by putting false in animDict or animName
scale = false, -- Increase or decrease the NPC e.g. 0.6 for a very very small or 1.5 for a giant. (false is default)
}
}