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Vector.cpp
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169 lines (167 loc) · 3.65 KB
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/*
* File: Vector.cpp
* Author: XorFish
*
* Created on 5. März 2014, 12:52
*/
#include "Vector.h"
#include <exception>
void Vector::setVector(void) {
this->x=0;
this->y=0;
this->z=0;
//this->w=0;
this->Dimension=Vector::Dim0;
}
void Vector::setVector(float X, float Y) {
this->x=X;
this->y=Y;
this->z=0;
//this->w=0;
this->Dimension=Vector::Dim2;
}
void Vector::setVector(float X, float Y, float Z) {
this->x=X;
this->y=Y;
this->z=Z;
//this->w=0;
this->Dimension=Vector::Dim3;
}
/*void Vector::setVector(float X, float Y, float Z,float W) {
this->x=X;
this->y=Y;
this->z=Z;
this->w=W;
this->Dimension=Vector::Dim4;
}*/
Vector::Vector()
{
setVector();
}
Vector::Vector(float X,float Y)
{
setVector(X,Y);
}
Vector::Vector(float X,float Y,float Z)
{
setVector(X,Y,Z);
}
/*Vector::Vector(float X,float Y,float Z, float W)
{
setVector(X,Y,Z,W);
}*/
bool Vector::operator==(const Vector &other)
{
bool result=false;
if (( other.x==this->x)
&&(other.y==this->y)
&&(other.z==this->z)
//&&(other.w==this->w)
&&(other.Dimension==this->Dimension))
result=true;
return result;
}
bool Vector::operator!=(const Vector &other)
{
return !(*this==other);
}
Vector::~Vector() {
}
Vector & Vector::operator +=(const Vector& other)
{ if(this->Dimension==other.Dimension)
{
if(this->Dimension!=Vector::Dim0)
{
this->x=this->x+other.x;
this->y=this->y+other.y;
}
if(this->Dimension==Vector::Dim3)
this->z=this->z+other.z;
/*if(this->Dimension==Vector::Dim4)
{
this->z=this->z+other.z;
this->w=this->w+other.w;
}*/
}
else
{
this->setVector();
}
return *this;
}
Vector Vector::operator +(const Vector& other)
{
Vector result(*this);
result+=other;
return result;
}
Vector & Vector::operator -=(const Vector& other)
{
if(this->Dimension==other.Dimension)
{
if(this->Dimension!=Vector::Dim0)
{
this->x=this->x-other.x;
this->y=this->y-other.y;
}
if(this->Dimension==Vector::Dim3)
this->z=this->z-other.z;
/* if(this->Dimension==Vector::Dim4)
{
this->z=this->z-other.z;
this->w=this->w-other.w;
}*/
}
else
{
this->setVector();
}
return *this;
}
Vector Vector::operator -(const Vector& other)
{
Vector result(*this);
result-=other;
return result;
}
Vector & Vector::operator *=(const float& other) //Multiplikation mit Skalar
{
this->x*=other;
this->y*=other;
this->z*=other;
//this->w*=other;
return *this;
}
Vector Vector::operator *(const float& other) //Multiplikation mit Skalar
{
Vector result(*this);
result*=other;
return result;
}
Vector operator *(const float Skalar,const Vector& other)
{
Vector result(other);
result*=Skalar;
return result;
}
Vector operator *(const int Skalar,const Vector& other)
{
Vector result(other);
result*=Skalar;
return result;
}
Vector operator *(const double Skalar,const Vector& other)
{
Vector result(other);
result*=Skalar;
return result;
}
float Vector::operator *(const Vector& other) //Skalarprodukt
{
float result;
result=this->x*other.x;
result+=this->y*other.y;
result+=this->z*other.z;
//result+=this->w*other.w;
return result;
}