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[FEATURE] Hide Off-IFF Ground Object crosshair in player views #102
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UI/UXBug/Feature affects YSFlight's UI and User Experience.Bug/Feature affects YSFlight's UI and User Experience.aircraftBug/Feature relates to aircraft.Bug/Feature relates to aircraft.feature requestFeature RequestFeature RequestgraphicsBug/Feature relates to graphics subsystems.Bug/Feature relates to graphics subsystems.groundsBug/Feature relates to ground objects.Bug/Feature relates to ground objects.os-agnosticBug does not discriminate against OSBug does not discriminate against OSsceneryBug/Feature relates to scenery.Bug/Feature relates to scenery.upstreamIssue affects YSFlight source as well as YSCE.Issue affects YSFlight source as well as YSCE.
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UI/UXBug/Feature affects YSFlight's UI and User Experience.Bug/Feature affects YSFlight's UI and User Experience.aircraftBug/Feature relates to aircraft.Bug/Feature relates to aircraft.feature requestFeature RequestFeature RequestgraphicsBug/Feature relates to graphics subsystems.Bug/Feature relates to graphics subsystems.groundsBug/Feature relates to ground objects.Bug/Feature relates to ground objects.os-agnosticBug does not discriminate against OSBug does not discriminate against OSsceneryBug/Feature relates to scenery.Bug/Feature relates to scenery.upstreamIssue affects YSFlight source as well as YSCE.Issue affects YSFlight source as well as YSCE.
Feature Description
Currently all ground objects on a different IFF appear as a green crosshair tick.
How would this function work?
An in-game (CTRL menu) option should be added to hide ground object crosshairs. Initially suggest show all/hide all. Potentially add additional options to control if they will appear in some Cockpit views but not others. Could also add crosshair render range and an IFF filter.
Why is this feature important?
Currently the crosshairs are rendered at high priority so it can clutter up certain cockpits / internal view stations in a away that isn't desirable. If flying civilian / invincible aircraft they are visually distracting when near the ground objects.
Any examples as to how this feature would work?

Not this