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script.js
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117 lines (84 loc) · 2.32 KB
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const board = document.getElementById("game-board");
const shuffleBtn = document.getElementById("shuffle-btn");
const timerEl = document.getElementById("timer");
const movesEl = document.getElementById("moves");
const messageEl = document.getElementById("message");
let tiles = [];
let timer = 0;
let moves = 0;
let interval = null;
init();
function init() {
tiles = Array.from({ length: 9 }, (_, i) => i);
shuffleTiles();
renderBoard();
startTimer();
shuffleBtn.addEventListener("click", () => {
timer = 0;
moves = 0;
timerEl.textContent = timer;
movesEl.textContent = moves;
startTimer();
shuffleTiles();
renderBoard();
hideMessage();
});
function shuffleTiles() {
for (let i = tiles.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[tiles[i], tiles[j]] = [tiles[j], tiles[i]];
}
}
function renderBoard() {
board.innerHTML = "";
tiles.forEach((val, index) => {
const tile = document.createElement("div");
tile.classList.add("tile");
if (val === 8) {
tile.classList.add("empty");
} else {
const x = val % 3;
const y = Math.floor(val / 3);
tile.style.backgroundPosition = `${-x * 100}px ${-y * 100}px`;
}
tile.addEventListener("click", () => moveTile_UI_Only(index));
board.appendChild(tile);
});
}
function moveTile_UI_Only(index) {
const emptyIndex = tiles.indexOf(8);
const wrongAdjacency = [
emptyIndex - 3,
emptyIndex + 3,
emptyIndex - 1,
emptyIndex + 1,
];
if (!wrongAdjacency.includes(index)) return;
const clickedTile = board.children[index];
const emptyTile = board.children[emptyIndex];
board.insertBefore(clickedTile, emptyTile);
moves++;
movesEl.textContent = moves;
checkWin();
}
function checkWin() {
const isSolved = tiles.every((val, i) => val === i + 1);
if (isSolved) {
stopTimer();
messageEl.classList.remove("hidden");
}
}
function startTimer() {
interval = setInterval(() => {
timer++;
timerEl.textContent = timer;
}, 1000);
}
function stopTimer() {
clearInterval(interval);
interval = null;
}
function hideMessage() {
messageEl.classList.add("hidden");
}
}