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main.cpp
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273 lines (257 loc) · 7.06 KB
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#include<iostream>
using namespace std;
int main()
{
string weapon_primary;
string weapon_secondary;
string weapon_special;
string chiv_class;
srand(time(NULL));
int rands = rand()%4+1;
if(rands == 1) {
chiv_class = "Knight";
} else if(rands == 2) {
chiv_class = "Archer";
} else if(rands == 3) {
chiv_class = "Vanguard";
} else if(rands == 4) {
chiv_class = "Man At Arms";
} else {
cout<<"ERROR: FAILED TO RANDOMIZE CLASS"<<endl;
return 1;
}
if(chiv_class == "Knight") {
int i = 1;
rands = rand()%11+1;
if(rands == i++) {
weapon_primary = "Longsword";
} else if(rands == i++) {
weapon_primary = "Sword of War";
} else if(rands == i++) {
weapon_primary = "Messer";
} else if(rands == i++) {
weapon_primary = "Double Axe";
} else if(rands == i++) {
weapon_primary = "Pole Axe";
} else if(rands == i++) {
weapon_primary = "Bearded Axe";
} else if(rands == i++) {
weapon_primary = "Warhammer";
} else if(rands == i++) {
weapon_primary = "Maul";
} else if(rands == i++) {
weapon_primary = "Grand Mace";
} else if(rands == i++) {
weapon_primary = "Flail";
} else if(rands == i++) {
weapon_primary = "Heavy Flail";
} else {
cout<<"ERROR: FAILED TO RANDOMIZE PRIMARY WEAPON"<<endl;
return 1;
}
i = 1;
rands = rand()%6+1;
if(rands == i++) {
weapon_secondary = "Broadsword";
} else if(rands = i++) {
weapon_secondary = "Falchion";
} else if(rands = i++) {
weapon_secondary = "Norse Sword";
} else if(rands = i++) {
weapon_secondary = "Mace";
} else if(rands = i++) {
weapon_secondary = "Morning Star";
} else if(rands = i++) {
weapon_secondary = "Holy Water Sprinkler";
} else {
cout<<"ERROR: FAILED TO RANDOMIZE SECONDARY WEAPON"<<endl;
}
i = 1;
rands = rand()%4+1;
if(rands == i++) {
weapon_special = "Kite Shield";
} else if(rands == i++) {
weapon_special = "Tower Shield";
} else if(rands == i++) {
weapon_special = "Throwing Axe";
} else if(rands == i++) {
weapon_special = "Buckler";
} else {
cout<<"ERROR: FAILED TO RANDOMIZE SPECIAL WEAPON"<<endl;
}
} else if(chiv_class == "Archer") {
int i = 1;
rands = rand()%10+1;
if(rands == i++) {
weapon_primary = "Longbow";
} else if(rands == i++) {
weapon_primary = "Shortbow";
} else if(rands == i++) {
weapon_primary = "Warbow";
} else if(rands == i++) {
weapon_primary = "Crossbow";
} else if(rands == i++) {
weapon_primary = "Light Crossbow";
} else if(rands == i++) {
weapon_primary = "Heavy Crossbow";
} else if(rands == i++) {
weapon_primary = "Javelin";
} else if(rands == i++) {
weapon_primary = "Short Spears";
} else if(rands == i++) {
weapon_primary = "Heavy Javelin";
} else if(rands == i++) {
weapon_primary = "Sling";
} else {
cout<<"ERROR: FAILED TO RANDOMIZE PRIMARY WEAPON"<<endl;
}
i = 1;
rands = rand()%6+1;
if(rands == i++) {
weapon_secondary = "Broad Dagger";
} else if(rands == i++) {
weapon_secondary = "Hunting Knife";
} else if(rands == i++) {
weapon_secondary = "Thrusting Dagger";
} else if(rands == i++) {
weapon_secondary = "Shortsword";
} else if(rands == i++) {
weapon_secondary = "Saber";
} else if(rands == i++) {
weapon_secondary = "Cudgel";
} else {
cout<<"ERROR: FAILED TO RANDOMIZE SECONDARY WEAPON"<<endl;
}
if(weapon_primary == "Longbow" || weapon_primary == "Shortbow" || weapon_primary == "Warbow") {
i = 1;
rands = rand()%3+1;
if(rands == i++) {
weapon_special = "Broadhead Arrow";
} else if(rands == i++) {
weapon_special = "Bodkin Arrow";
} else if(rands == i++) {
weapon_special = "Fire Arrow";
}
} else if(weapon_primary == "Crossbow" || weapon_primary == "Light Crossbow" || weapon_primary == "Heavy Crossbow") {
i = 1;
rands = rand()%2+1;
if(rands == i++) {
weapon_special = "Pavise Shield";
} else if(rands == i++) {
weapon_special = "Extra Ammo";
}
} else if(weapon_primary == "Javelin" || weapon_primary == "Short Spears" || weapon_primary == "Heavy Javelin") {
weapon_special = "Buckler Shield";
} else if(weapon_primary == "Sling") {
i = 1;
rands = rand()%2+1;
if(rands == i++) {
weapon_special = "Stones";
} else if(rands == i++) {
weapon_special = "Lead Ball";
}
}
} else if(chiv_class == "Vanguard") {
int i = 1;
rands = rand()%10+1;
if(rands == i++) {
weapon_primary = "Greatsword";
} else if(rands == i++) {
weapon_primary = "Claymore";
} else if(rands == i++) {
weapon_primary = "Zweihander";
} else if(rands == i++) {
weapon_primary = "Thrusting Spear";
} else if(rands == i++) {
weapon_primary = "Fork";
} else if(rands == i++) {
weapon_primary = "Brandistock";
} else if(rands == i++) {
weapon_primary = "Bardiche";
} else if(rands == i++) {
weapon_primary = "Billhook";
} else if(rands == i++) {
weapon_primary = "Halberd";
} else if(rands == i++) {
weapon_primary = "Pole Hammer";
}
i = 1;
rands = rand()%6+1;
if(rands == i++) {
weapon_secondary = "Shortsword";
} else if(rands == i++) {
weapon_secondary = "Saber";
} else if(rands == i++) {
weapon_secondary = "Cudgel";
} else if(rands == i++) {
weapon_secondary = "War Axe";
} else if(rands == i++) {
weapon_secondary = "Hatchet";
} else if(rands == i++) {
weapon_secondary = "Dane Axe";
}
i = 1;
rands = rand()%3+1;
if(rands == i++) {
weapon_special = "Smoke Pot";
} else if(rands == i++) {
weapon_special = "Throwing Knife";
} else if(rands == i++) {
weapon_special = "Throwing Axe";
}
} else if(chiv_class == "Man At Arms") {
int i = 1;
rands = rand()%10+1;
if(rands == i++) {
weapon_primary = "Broadsword";
} else if(rands == i++) {
weapon_primary = "Norse Sword";
} else if(rands == i++) {
weapon_primary = "Falchion";
} else if(rands == i++) {
weapon_primary = "Hatchet";
} else if(rands == i++) {
weapon_primary = "War Axe";
} else if(rands == i++) {
weapon_primary = "Dane Axe";
} else if(rands == i++) {
weapon_primary = "Flanged Mace";
} else if(rands == i++) {
weapon_primary = "Morning Star";
} else if(rands == i++) {
weapon_primary = "Holy Water Sprinkler";
} else if(rands == i++) {
weapon_primary = "Quarterstaff";
}
i = 1;
rands = rand()%6+1;
if(rands == i++) {
weapon_secondary = "Broad Dagger";
} else if(rands == i++) {
weapon_secondary = "Hunting Knife";
} else if(rands == i++) {
weapon_secondary = "Thrusting Dagger";
} else if(rands == i++) {
weapon_secondary = "Shortsword";
} else if(rands == i++) {
weapon_secondary = "Saber";
} else if(rands == i++) {
weapon_secondary = "Cudgel";
}
i = 1;
rands = rand()%4+1;
if(rands == i++) {
weapon_special = "Throwing Knife";
} else if(rands == i++) {
weapon_special = "Oil Pot";
} else if(rands == i++) {
weapon_special = "Heater Shield";
} else if(rands == i++) {
weapon_special = "Buckler Shield";
}
}
cout<<"Class: "<<chiv_class<<endl;
cout<<"Primary: "<<weapon_primary<<endl;
cout<<"Secondary: "<<weapon_secondary<<endl;
cout<<"Special: "<<weapon_special<<endl;
}