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[Feature] Sound - Customizable pitch shift range #3402

@albertus82

Description

@albertus82

GZDoom version

GZDoom g4.14.2

Which game are you running with GZDoom?

Doom 2

What Operating System are you using?

Windows 11

If Other OS, please describe

No response

Relevant hardware info

Intel i7-7700hq, Nvidia GeForce GTX 1050

Is your feature request related to a problem? Please describe.

I enabled the Randomize Pitches option (boolean), but I noticed that the random pitch range is way wider than the one of the original Doom v1.2, and I don't see an easy way to narrow this range. Looking at sources and docs I tried to issue pitchshiftrange (values 0-7) command from the console but it has absolutely no effect on how the sounds are played.

Describe the solution you'd like

The Randomize Pitches option, that now is "on/off", might be improved to:

off
auto (equivalent to "on" today)
1
2
3
4
5
6
7

Describe alternatives you've considered

Is there a way to set the random pitch range using autoexec.cfg?

Thanks a lot.

Add any other context or screenshots about the feature request here.

No response

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