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Copy pathCGAME_Map.cpp
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114 lines (105 loc) · 2.07 KB
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#include "pch.h"
#include "TXZ.h"
#include "CGAME_Map.h"
#include "afxdialogex.h"
CGAME_Map::CGAME_Map(CGAME_Display* currentDisplay):
CBASE_Map(currentDisplay),
m_bk_map(),
m_bk_playerX(0), m_bk_playerY(0)
{
}
CGAME_Map::~CGAME_Map()
{
}
BOOL CGAME_Map::SetMap(CString path)
{
if (CBASE_Map::SetMap(path))
{
doBackup();
return TRUE;
}
else return FALSE;
}
void CGAME_Map::doBackup()
{
for (int i = 1; i <= m_mapSizeX; i++)
for (int j = 1; j <= m_mapSizeY; j++)
m_bk_map[i][j] = m_map[i][j];
m_bk_playerX = m_playerX;
m_bk_playerY = m_playerY;
}
BOOL CGAME_Map::Restart()
{
// 读取备份
for (int i = 1; i <= m_mapSizeX; i++)
for (int j = 1; j <= m_mapSizeY; j++)
m_map[i][j] = m_bk_map[i][j];
m_playerX = m_bk_playerX;
m_playerY = m_bk_playerY;
m_isFinished = FALSE;
// 重绘
for (int i = 1; i <= m_mapSizeX; i++)
for (int j = 1; j <= m_mapSizeY; j++)
{
m_display->Update(i, j, m_map[i][j]);
}
m_display->Update(m_playerX, m_playerY, PIC_PLAYER);
return TRUE;
}
BOOL CGAME_Map::MovePlayer(UINT dir)
{
if (m_isFinished)
{
return FALSE;
}
if (DIR_FIRST <= dir && dir <= DIR_LAST)
{
int x = m_playerX, y = m_playerY;
int xx = x + dx[dir], yy = y + dy[dir];
int xxx = xx + dx[dir], yyy = yy + dy[dir];
switch (m_map[xx][yy])
{
case MP_NULL:
case MP_GOAL:
m_playerX = xx; m_playerY = yy;
m_display->Update(x, y, m_map[x][y]);
m_display->Update(xx, yy, PIC_PLAYER);
// UpdateWindow();
return TRUE;
break;
case MP_BOX:
case MP_FINISH:
if (CanMoveOn(xxx, yyy))
{
m_playerX = xx; m_playerY = yy;
m_map[xx][yy] &= ~MP_BOX;
m_map[xxx][yyy] |= MP_BOX;
m_display->Update(x, y, m_map[x][y]);
m_display->Update(xx, yy, PIC_PLAYER);
m_display->Update(xxx, yyy, m_map[xxx][yyy]);
// UpdateWindow();
CheckFinished();
return TRUE;
}
else
{
return FALSE;
}
break;
case MP_WALL:
default:
break;
}
return FALSE;
}
else
{
// MessageBox(_T("ERROR:人物移动方向非法"), _T("From xht"));
return FALSE;
}
return FALSE;
}
BOOL CGAME_Map::IsFinished()
{
return m_isFinished;
}