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lve_window.cpp
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40 lines (31 loc) · 1.24 KB
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#include "lve_window.hpp"
// std
#include <stdexcept>
namespace lve {
LveWindow::LveWindow(int w, int h, std::string name) : width{ w }, height{ h }, windowName{ name } {
initWindow();
}
LveWindow::~LveWindow() {
glfwDestroyWindow(window);
glfwTerminate();
}
void LveWindow::initWindow() {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
window = glfwCreateWindow(width, height, windowName.c_str(), nullptr, nullptr);
glfwSetWindowUserPointer(window, this);
glfwSetFramebufferSizeCallback(window, framebufferResizeCallback);
}
void LveWindow::createWindowSurface(VkInstance instance, VkSurfaceKHR* surface) {
if (glfwCreateWindowSurface(instance, window, nullptr, surface) != VK_SUCCESS) {
throw std::runtime_error("failed to craete window surface");
}
}
void LveWindow::framebufferResizeCallback(GLFWwindow* window, int width, int height) {
auto lveWindow = reinterpret_cast<LveWindow*>(glfwGetWindowUserPointer(window));
lveWindow->framebufferResized = true;
lveWindow->width = width;
lveWindow->height = height;
}
} // namespace lve