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script.js
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155 lines (137 loc) · 4.15 KB
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// HTML Elements
const board = document.getElementById('board');
const scoreBoard = document.getElementById('scoreBoard');
const startButton = document.getElementById('start');
const gameOverSign = document.getElementById('gameOver');
// Game settings
const boardSize = 10;
const gameSpeed = 100;
const squareTypes = {
emptySquare: 0,
snakeSquare: 1,
foodSquare: 2
};
const directions = {
ArrowUp: -10,
ArrowDown: 10,
ArrowRight: 1,
ArrowLeft: -1,
};
// Game variables
let snake;
let score;
let direction;
let boardSquares;
let emptySquares;
let moveInterval;
const drawSnake = () => {
snake.forEach( square => drawSquare(square, 'snakeSquare'));
}
// Rellena cada cuadrado del tablero
// @params
// square: posicion del cuadrado,
// type: tipo de cuadrado (emptySquare, snakeSquare, foodSquare)
const drawSquare = (square, type) => {
const [ row, column ] = square.split('');
boardSquares[row][column] = squareTypes[type];
const squareElement = document.getElementById(square);
squareElement.setAttribute('class', `square ${type}`);
if(type === 'emptySquare') {
emptySquares.push(square);
} else {
if(emptySquares.indexOf(square) !== -1) {
emptySquares.splice(emptySquares.indexOf(square), 1);
}
}
}
const moveSnake = () => {
const newSquare = String(
Number(snake[snake.length - 1]) + directions[direction])
.padStart(2, '0');
const [row, column] = newSquare.split('');
if( newSquare < 0 ||
newSquare > boardSize * boardSize ||
(direction === 'ArrowRight' && column == 0) ||
(direction === 'ArrowLeft' && column == 9 ||
boardSquares[row][column] === squareTypes.snakeSquare) ) {
gameOver();
} else {
snake.push(newSquare);
if(boardSquares[row][column] === squareTypes.foodSquare) {
addFood();
} else {
const emptySquare = snake.shift();
drawSquare(emptySquare, 'emptySquare');
}
drawSnake();
}
}
const addFood = () => {
score++;
updateScore();
createRandomFood();
}
const gameOver = () => {
gameOverSign.style.display = 'block';
clearInterval(moveInterval)
startButton.disabled = false;
}
const setDirection = newDirection => {
direction = newDirection;
}
const directionEvent = key => {
switch (key.code) {
case 'ArrowUp':
direction != 'ArrowDown' && setDirection(key.code)
break;
case 'ArrowDown':
direction != 'ArrowUp' && setDirection(key.code)
break;
case 'ArrowLeft':
direction != 'ArrowRight' && setDirection(key.code)
break;
case 'ArrowRight':
direction != 'ArrowLeft' && setDirection(key.code)
break;
}
}
const createRandomFood = () => {
const randomEmptySquare = emptySquares[Math.floor(Math.random() * emptySquares.length)];
drawSquare(randomEmptySquare, 'foodSquare');
}
const updateScore = () => {
scoreBoard.innerText = score;
}
const createBoard = () => {
boardSquares.forEach( (row, rowIndex) => {
row.forEach( (column, columnndex) => {
const squareValue = `${rowIndex}${columnndex}`;
const squareElement = document.createElement('div');
squareElement.setAttribute('class', 'square emptySquare');
squareElement.setAttribute('id', squareValue);
board.appendChild(squareElement);
emptySquares.push(squareValue);
})
})
}
const setGame = () => {
snake = ['00', '01', '02', '03'];
score = snake.length;
direction = 'ArrowRight';
boardSquares = Array.from(Array(boardSize), () => new Array(boardSize).fill(squareTypes.emptySquare));
console.log(boardSquares);
board.innerHTML = '';
emptySquares = [];
createBoard();
}
const startGame = () => {
setGame();
gameOverSign.style.display = 'none';
startButton.disabled = true;
drawSnake();
updateScore();
createRandomFood();
document.addEventListener('keydown', directionEvent);
moveInterval = setInterval( () => moveSnake(), gameSpeed);
}
startButton.addEventListener('click', startGame);