Based on the research of Zenon Pylyshyn, this game improves "attentional blink" and the ability to track moving data points in a high-speed environment.
Goal:
Track specific "target" items among identical "distractor" items.
Gameplay:
- Phase 1: 8–10 identical circles appear on the screen. 3 of them blink or change color for 2 seconds to mark them as "targets."
- Phase 2: All circles return to the same color and begin moving randomly and rapidly across the screen, bouncing off edges and each other.
- Phase 3: After 5–10 seconds, the movement stops.
Response: Player must click on the original targets.
Supporting Details
As the game advances, Increase number of targets, the speed of movement, and the number of distractors to scale difficulty. Use an adaptive staircase approach to level advancement. If the player gets the right response 3 times in a row they advance. If they get the wrong answer 3 times in a row they are moved back 2 levels.
The circles should all be drawn entirely in JS/HTML+CSS, no image files in this one. The colors can change each round, but when they "blink" they need to have a high contrast from their other images – avoid issues with color blind players being unable to play. The circles should use a shading effect that makes them look 3D.
Provide support for a set of background images that can be rotated at random each round.
Based on the research of Zenon Pylyshyn, this game improves "attentional blink" and the ability to track moving data points in a high-speed environment.
Goal:
Track specific "target" items among identical "distractor" items.
Gameplay:
Response: Player must click on the original targets.
Supporting Details
As the game advances, Increase number of targets, the speed of movement, and the number of distractors to scale difficulty. Use an adaptive staircase approach to level advancement. If the player gets the right response 3 times in a row they advance. If they get the wrong answer 3 times in a row they are moved back 2 levels.
The circles should all be drawn entirely in JS/HTML+CSS, no image files in this one. The colors can change each round, but when they "blink" they need to have a high contrast from their other images – avoid issues with color blind players being unable to play. The circles should use a shading effect that makes them look 3D.
Provide support for a set of background images that can be rotated at random each round.