We need to make several adjustments to the Field of View game interface to make it more playable.
First, put the two kitten images side by side.
Second, don't wrap the instruction text; "Which Kitten Appeared" should all fit on one line.
Next, remove the text that reads: "Watch center kitten and edge toy. The field mask follows immediately."
The biggest change is the actual interface to select the toy location. Instead of clicking on the area that displayed the images, add a new control below the two buttons to select the right kitten that lets the player select the square that had the secondary image. Give it a header text.
Design changes Mock Up
This is a mock up of the requested changes. The colors should be ignored – all text should stay black. The arrows are meant to point to new locations for that specific element – there should be no arrows in the final updates.

We need to make several adjustments to the Field of View game interface to make it more playable.
First, put the two kitten images side by side.
Second, don't wrap the instruction text; "Which Kitten Appeared" should all fit on one line.
Next, remove the text that reads: "Watch center kitten and edge toy. The field mask follows immediately."
The biggest change is the actual interface to select the toy location. Instead of clicking on the area that displayed the images, add a new control below the two buttons to select the right kitten that lets the player select the square that had the secondary image. Give it a header text.
Design changes Mock Up
This is a mock up of the requested changes. The colors should be ignored – all text should stay black. The arrows are meant to point to new locations for that specific element – there should be no arrows in the final updates.