The existing render graph is hardcoded and fairly rigid. The editor should expose tools to change the render graph, such as allowing for enabling and disabling passes in real time. This will need to be implemented after dynamic shader pipelines, where pipelines will need to be produced procedurally based off the render pass's info.
The existing render graph is hardcoded and fairly rigid. The editor should expose tools to change the render graph, such as allowing for enabling and disabling passes in real time. This will need to be implemented after dynamic shader pipelines, where pipelines will need to be produced procedurally based off the render pass's info.