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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 RC 1 *
* (c) 2006-2011 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_RGBDTRACKING_FeatureMatchingForceField_H
#define SOFA_RGBDTRACKING_FeatureMatchingForceField_H
#include <opencv/cv.h>
#include <opencv2/core.hpp>
#include <opencv2/features2d.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/highgui.hpp>
#include "DataIO.h"
#include <image/ImageTypes.h>
#include <sofa/core/core.h>
#include <sofa/core/behavior/BaseForceField.h>
#include <sofa/core/behavior/ForceField.h>
#include <SofaDeformable/SpringForceField.h>
#include <sofa/core/behavior/MechanicalState.h>
#include <sofa/helper/accessor.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/helper/vector.h>
#include <SofaGeneralEngine/NormalsFromPoints.h>
//#include <sofa/helper/kdTree.inl>
#include <RGBDTracking/config.h>
#include "KalmanFilter.h"
#include <algorithm>
#ifdef WIN32
#include <process.h>
#else
#include <pthread.h>
#endif
#include <stdlib.h>
#include <vector>
#include <iostream>
#include <math.h>
#include <sys/times.h>
#define GL_GLEXT_PROTOTYPES 1
#define GL4_PROTOTYPES 1
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GL/glext.h>
#include <GL/glu.h>
#include <string>
#include <boost/thread.hpp>
using namespace std;
using namespace cv;
namespace sofa
{
namespace component
{
namespace forcefield
{
using helper::vector;
using namespace sofa::defaulttype;
template<class DataTypes>
class FeatureMatchingForceFieldInternalData
{
public:
};
template<class DataTypes>
class FeatureMatchingForceField : public core::behavior::ForceField<DataTypes>
{
public:
SOFA_CLASS(SOFA_TEMPLATE(FeatureMatchingForceField,DataTypes),SOFA_TEMPLATE(core::behavior::ForceField, DataTypes));
typedef core::behavior::ForceField<DataTypes> Inherit;
typedef defaulttype::ImageF DepthTypes;
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef typename DataTypes::Deriv Deriv;
typedef typename DataTypes::VecCoord VecCoord;
typedef typename DataTypes::VecReal VecReal;
typedef typename DataTypes::VecDeriv VecDeriv;
typedef Data<typename DataTypes::VecCoord> DataVecCoord;
typedef Data<typename DataTypes::VecDeriv> DataVecDeriv;
typedef sofa::defaulttype::Vector4 Vector4;
typedef sofa::defaulttype::Vector2 Vec2;
typedef core::behavior::MechanicalState<DataTypes> MechanicalState;
enum { N=DataTypes::spatial_dimensions };
typedef defaulttype::Mat<N,N,Real> Mat;
typedef typename interactionforcefield::LinearSpring<Real> Spring;
typedef helper::fixed_array <unsigned int,3> tri;
//typedef typename Coord::value_type real;
typedef std::pair<int,Real> Col_Value;
typedef vector< Col_Value > CompressedValue;
typedef vector< CompressedValue > CompressedMatrix;
public:
FeatureMatchingForceField(core::behavior::MechanicalState<DataTypes> *mm = NULL);
virtual ~FeatureMatchingForceField();
core::behavior::MechanicalState<DataTypes>* getObject() { return this->mstate; }
static std::string templateName(const FeatureMatchingForceField<DataTypes>* = NULL) { return DataTypes::Name(); }
virtual std::string getTemplateName() const { return templateName(this); }
const sofa::helper::vector< Spring >& getSprings() const {return springs.getValue();}
// -- ForceField interface
void reinit();
void init();
void addForce(const core::MechanicalParams* mparams,DataVecDeriv& f , const DataVecCoord& x , const DataVecDeriv& v);
void addDForce(const core::MechanicalParams* mparams ,DataVecDeriv& df , const DataVecDeriv& dx);
double getPotentialEnergy(const core::MechanicalParams* ,const DataVecCoord&) const { return m_potentialEnergy; }
//void addKToMatrix( const core::MechanicalParams* mparams,const sofa::core::behavior::MultiMatrixAccessor* matrix);
virtual void addKToMatrix(sofa::defaulttype::BaseMatrix *m, SReal kFactor, unsigned int &offset);
Real getStiffness() const{ return ks.getValue(); }
Real getDamping() const{ return kd.getValue(); }
void setStiffness(Real _ks){ ks.setValue(_ks); }
void setDamping(Real _kd){ kd.setValue(_kd); }
Real getArrowSize() const{return showArrowSize.getValue();}
void setArrowSize(float s){showArrowSize.setValue(s);}
int getDrawMode() const{return drawMode.getValue();}
void setDrawMode(int m){drawMode.setValue(m);}
void draw(const core::visual::VisualParams* vparams);
// -- Modifiers
void clearSprings(int reserve=0)
{
sofa::helper::vector<Spring>& springs = *this->springs.beginEdit();
springs.clear();
if (reserve) springs.reserve(reserve);
this->springs.endEdit();
}
void removeSpring(unsigned int idSpring)
{
if (idSpring >= (this->springs.getValue()).size())
return;
sofa::helper::vector<Spring>& springs = *this->springs.beginEdit();
springs.erase(springs.begin() +idSpring );
this->springs.endEdit();
}
void addSpring(int m1, SReal ks, SReal kd )
{
springs.beginEdit()->push_back(Spring(m1,-1,ks,kd,0));
springs.endEdit();
}
void addSpring(const Spring & spring)
{
springs.beginEdit()->push_back(spring);
springs.endEdit();
}
protected :
int npoints;
vector<Mat> dfdx;
vector<Mat> dfdx1;
VecCoord closestPos;
vector<unsigned int> cnt;
double m_potentialEnergy;
Real min,max;
/// Accumulate the spring force and compute and store its stiffness
virtual void addSpringForce(double& potentialEnergy, VecDeriv& f,const VecCoord& p,const VecDeriv& v, int i, const Spring& spring);
virtual void addStoredSpringForce(double& potentialEnergy, VecDeriv& f,const VecCoord& p,const VecDeriv& v, int i, const Spring& spring);
/// Apply the stiffness, i.e. accumulate df given dx
virtual void addSpringDForce(VecDeriv& df,const VecDeriv& dx, int i, const Spring& spring, double kFactor, double bFactor);
Data<Real> ks;
Data<Real> kd;
Data<Real> blendingFactor;
Data<bool> projectToPlane;
Data<sofa::helper::vector<Spring> > springs;
Data<Vector4> cameraIntrinsicParameters;
Eigen::Matrix3f rgbIntrinsicMatrix;
// source mesh data
Data< helper::vector< tri > > sourceTriangles;
Data< VecCoord > sourceNormals;
Data< VecCoord > sourceSurfacePositions;
Data< VecCoord > sourceSurfaceNormals;
helper::vector< Real > sourcew;
Data< helper::vector< bool > > sourceVisible; // flag visiblevertices
Data< helper::vector< bool > > sourceBorder;
vector< bool > sourceSurface;
vector< bool > targetBackground; // flag ignored vertices
std::vector<int> indices;
std::vector<int> indicesTarget;
Data< helper::vector<int> > indicesVisible;
VecCoord f_;//WDataRefVecDeriv f(_f);
VecCoord x_;//RDataRefVecCoord x(_x);
VecCoord v_;
// target point cloud data
Data< VecCoord > sourcePositions;
Data< VecCoord > targetPositions;
Data< VecCoord > targetNormals;
Data< helper::vector< bool > > targetBorder;
Data< helper::vector < double > > targetWeights;
Data< helper::vector < double > > sourceWeights;
int ind;
Data< VecCoord > sourceVisiblePositions;
Data<Real> outlierThreshold;
Data<bool> rejectBorders;
Data<float> showArrowSize;
Data<int> drawMode; //Draw Mode: 0=Line - 1=Cylinder - 2=Arrow
Data<bool> drawColorMap;
Data<bool> theCloserTheStiffer;
// Number of iterations
Data<int> niterations;
Data<int> nimages;
int npasses;
Data<bool> useVisible;
Data<bool> useRealData;
Data<std::string> dataPath;
std::vector<bool>* visible;
int iter_im;
std::ofstream filerror;
std::vector<int> source2target_;
std::vector<int> target2source_;
Data<int> descriptor_type;
Data<int> keypoint_type;
void resetSprings();
void addForceMesh(const core::MechanicalParams* mparams,DataVecDeriv& _f , const DataVecCoord& _x , const DataVecDeriv& _v );
double computeError(Vector3 sourcePoint, Vector3 targetPoint);
};
/*#if defined(SOFA_EXTERN_TEMPLATE) && !defined(FeatureMatchingForceField_CPP)
#ifndef SOFA_FLOAT
extern template class SOFA_RGBDTRACKING_API FeatureMatchingForceField<defaulttype::Vec3dTypes>;
#endif
#ifndef SOFA_DOUBLE
extern template class SOFA_RGBDTRACKING_API FeatureMatchingForceField<defaulttype::Vec3fTypes>;
#endif
#endif*/
} //
} //
} // namespace sofa
#endif