-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathstartGameVC.swift
More file actions
182 lines (150 loc) · 7.27 KB
/
startGameVC.swift
File metadata and controls
182 lines (150 loc) · 7.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
//
// startGameVC.swift
// project-mars
//
// Created by Aleksandr Grin on 1/17/17.
// Copyright © 2017 AleksandrGrin. All rights reserved.
//
import Foundation
import SpriteKit
class startGameVC:UIViewController, UITextFieldDelegate {
@IBOutlet weak var SecondaryBackGround: UIView!
@IBOutlet weak var VehicleView: SKView!
@IBOutlet weak var BeginGameButton: UIButton!
@IBOutlet weak var MainScrollView: playerSelectionOptions!
var vehicleScroll:vehicleSelect!
var sessionSettings:gameSettings! ///Where you pull options from
var colors:Array<SKColor> = [SKColor.red,
SKColor.blue,
SKColor.cyan,
SKColor.purple,
SKColor.yellow,
SKColor.green]
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.view.setMainBackgroundwithFit(backgroundName: "Main_BG_final")
SecondaryBackGround.setSecondaryBackground(named: "Secondary_BG_final")
BeginGameButton.isUserInteractionEnabled = false
BeginGameButton.alpha = 0.5
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "gameBegin" {
//Saves the settings that the user chose inside this VC
self.MainScrollView.finalizeGameSettings()
}
}
override func viewDidLoad() {
super.viewDidLoad()
do{ self.sessionSettings = try gameState.sharedInstance().GameSettings } catch { print("Error in startGameVC viewDidLoad") }
MainScrollView.importSettings(settings: self.sessionSettings)
vehicleScroll = vehicleSelect(size: VehicleView.bounds.size)
vehicleScroll.panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(shiftView(recognizer:)))
VehicleView.addGestureRecognizer(vehicleScroll.panRecognizer)
vehicleScroll.tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapped(recognizer:)))
VehicleView.addGestureRecognizer(vehicleScroll.tapRecognizer)
VehicleView.presentScene(vehicleScroll)
for field in MainScrollView.activationTextfields {
field.delegate = self
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
}
/// Gets rid of text entry after return
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
for field in MainScrollView.activationTextfields {
if field == textField{
field.resignFirstResponder()
return true
}
}
return true
}
func shiftView(recognizer: UIPanGestureRecognizer){
switch recognizer.state {
case .began:
break
case .changed:
let toMove = recognizer.translation(in: self.view)
var newPosition:CGPoint = CGPoint(x: 0.0, y: 0.0)
newPosition.x = (vehicleScroll.camera?.position.x)! - toMove.x
newPosition.y = (vehicleScroll.camera?.position.y)! + toMove.y
vehicleScroll.camera?.run(SKAction.move(to: newPosition, duration: 0.0))
recognizer.setTranslation(CGPoint(x: 0, y: 0), in: self.view)
break
case .ended:
var toMove = recognizer.translation(in: self.view)
var newPosition:CGPoint = CGPoint(x: 0.0, y: 0.0)
let velocity = recognizer.velocity(in: self.view)
let magnitude = sqrt(pow(velocity.x, 2) + pow(velocity.y, 2))
let scale = Double((magnitude / 800) * 0.1)
toMove.x = velocity.x * CGFloat(scale)
toMove.y = velocity.y * CGFloat(scale)
newPosition.x = (vehicleScroll.camera?.position.x)! - toMove.x
newPosition.y = (vehicleScroll.camera?.position.y)! + toMove.y
vehicleScroll.camera?.run(SKAction.move(to: newPosition, duration: scale))
recognizer.setTranslation(CGPoint(x: 0, y: 0), in: self.view)
break
default:
break
}
}
func tapped(recognizer: UITapGestureRecognizer){
var point = recognizer.location(in: VehicleView)
point = vehicleScroll.convertPoint(fromView: point)
var n = 0
for tuple in vehicleScroll.vehicleList{
if tuple.landShip.contains(point) || tuple.extractor.contains(point){
if tuple.landShip.isHidden == false && tuple.extractor.isHidden == false{
MainScrollView.currentPlayers[(n / 3)].chosenLandShip = nil
MainScrollView.currentPlayers[(n / 3)].chosenExtractor = nil
resetTappedVehicles(row: (n / 3))
MainScrollView.currentPlayers[(n / 3)].chosenLandShip = tuple.landShip
MainScrollView.currentPlayers[(n / 3)].chosenExtractor = tuple.extractor
setTappedVehicles(tuple: tuple, color: colors[(n / 3)], index: (n % 3))
}
}
n += 1
}
}
private func resetTappedVehicles(row: Int){
var n = 0
for tuple in vehicleScroll.vehicleList{
if (n / 3) == row{
tuple.landShip.modifyColor(color: SKColor.clear, blendfactor: 0.0, blendMode: SKBlendMode.alpha)
tuple.extractor.modifyColor(color: SKColor.clear, blendfactor: 0.0, blendMode: SKBlendMode.alpha)
tuple.landShip.landShipSprite.childNode(withName: "selected")?.removeFromParent()
}
n += 1
}
}
private func setTappedVehicles(tuple: (landShip: landship,extractor: extractor), color: SKColor, index:Int){
tuple.landShip.modifyColor(color: color, blendfactor: 0.5, blendMode: SKBlendMode.alpha)
tuple.extractor.modifyColor(color: color, blendfactor: 0.5, blendMode: SKBlendMode.alpha)
let label = SKLabelNode(text: "Selected")
label.fontSize = 24
label.fontColor = SKColor.white
label.fontName = "System Heavy"
label.position = CGPoint(x: 0, y: 0)
label.zPosition = 1
label.name = "selected"
tuple.landShip.landShipSprite.addChild(label)
BeginGameButton.isUserInteractionEnabled = true
BeginGameButton.alpha = 1.0
///Enable button to begin game
for player in MainScrollView.currentPlayers{
if player.isPlayerHuman == true{
if player.chosenLandShip == nil || player.chosenExtractor == nil {
BeginGameButton.isUserInteractionEnabled = false
BeginGameButton.alpha = 0.5
}
}
}
///Focus Camera on Selection
vehicleScroll.mainCamera.run(SKAction.move(to: tuple.landShip.landShipSprite.position, duration: 0.5))
MainScrollView.flavorText.text = MainScrollView.flavorTextStorage[index]
MainScrollView.flavorText.font = UIFont.boldSystemFont(ofSize: 14)
MainScrollView.flavorText.textAlignment = NSTextAlignment.justified
MainScrollView.flavorText.numberOfLines = 10
}
}