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startGameView.swift
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273 lines (238 loc) · 13.1 KB
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//
// startGameView.swift
// project-mars
//
// Created by Aleksandr Grin on 1/17/17.
// Copyright © 2017 AleksandrGrin. All rights reserved.
//
import Foundation
import SpriteKit
fileprivate let enabledColor:UIColor = UIColor.init(red: 0.7, green: 0.1, blue: 0.1, alpha: 0.6)
fileprivate let disabledColor:UIColor = UIColor.clear
class playerSelectionOptions: UIScrollView{
var activatedPlayers:Int!
var activationButtons:Array<(human: UIButton, computer: UIButton)> = []
var activationTextfields:Array<UITextField> = []
var flavorTextStorage:Array<String> = []
var currentPlayers:Array<Player> = []
var colors:Array<SKColor> = [SKColor.red,
SKColor.blue,
SKColor.cyan,
SKColor.purple,
SKColor.yellow,
SKColor.green]
var defaultPlayerNames:Array<String> = ["Player1", "Player2", "Player3", "Player4", "Player5", "Player6"]
@IBOutlet weak var playerOneText:UITextField!
@IBOutlet weak var playerTwoText:UITextField!
@IBOutlet weak var playerThreeText:UITextField!
@IBOutlet weak var playerFourText:UITextField!
@IBOutlet weak var playerFiveText:UITextField!
@IBOutlet weak var playerSixText:UITextField!
@IBOutlet weak var humanOne:UIButton!
@IBOutlet weak var humanTwo:UIButton!
@IBOutlet weak var humanThree:UIButton!
@IBOutlet weak var humanFour:UIButton!
@IBOutlet weak var humanFive:UIButton!
@IBOutlet weak var humanSix:UIButton!
@IBOutlet weak var compOne:UIButton!
@IBOutlet weak var compTwo:UIButton!
@IBOutlet weak var compThree:UIButton!
@IBOutlet weak var compFour:UIButton!
@IBOutlet weak var compFive:UIButton!
@IBOutlet weak var compSix:UIButton!
@IBOutlet weak var flavorText:UILabel!
public func importSettings(settings: gameSettings){
self.activatedPlayers = settings.totalPlayers
self.activationButtons = [(self.humanOne, self.compOne),
(self.humanTwo, self.compTwo),
(self.humanThree, self.compThree),
(self.humanFour, self.compFour),
(self.humanFive, self.compFive),
(self.humanSix, self.compSix)]
self.activationTextfields = [self.playerOneText,
self.playerTwoText,
self.playerThreeText,
self.playerFourText,
self.playerFiveText,
self.playerSixText]
self.disableAllFields()
self.enableForPlayers()
self.addFlavorText()
self.createNewPlayers()
}
private func createNewPlayers(){
for i in 0..<self.activatedPlayers{
let player = Player(color: colors[i], Name: defaultPlayerNames[i])
if activationButtons[i].human.backgroundColor == enabledColor{
player.isPlayerHuman = true
}else if activationButtons[i].computer.backgroundColor == enabledColor{
player.isPlayerHuman = false
}
self.currentPlayers.append(player)
}
}
private func disableAllFields(){
for tuple in self.activationButtons{
tuple.human.isUserInteractionEnabled = false
tuple.human.alpha = 0.5
tuple.computer.isUserInteractionEnabled = false
tuple.computer.alpha = 0.5
}
for field in self.activationTextfields{
field.isUserInteractionEnabled = false
field.text = " "
field.alpha = 0.5
}
}
private func enableForPlayers(){
for i in 0..<self.activatedPlayers{
self.activationButtons[i].human.isUserInteractionEnabled = true
self.activationButtons[i].human.alpha = 1.0
if i == 0{
self.activationButtons[i].human.backgroundColor = enabledColor
}
self.activationButtons[i].computer.isUserInteractionEnabled = true
self.activationButtons[i].computer.alpha = 1.0
if i > 0{
self.activationButtons[i].computer.backgroundColor = enabledColor
}
self.activationTextfields[i].isUserInteractionEnabled = true
self.activationTextfields[i].text = "Player Name"
self.activationTextfields[i].alpha = 1.0
}
}
private func addFlavorText(){
let text = " The pride of North American engineering efforts, this landship features a classic 6 wheeled chassis with extensive industrial and military capabilites. Fast and able to tackle terrain that other vehicles would find issue with, this is the most extensively used rover on the red planet."
let jtext = " This awe inspiring creation is the product of cooperation between European designers. A trade secret reactor core powers massive levatation systems capable of keeping the cylindrical machine moving. While it is slower to move, terrain is largely an irrelavent factor."
let rtext = " Eurasian engineers kept this design true to decades of experience. A robust and simple vehicle with a low profile boasting the largest caterpiller tracks ever built. A true monster of the red planet it is nicknamed 'turtle' for its resemblence to the animal. "
flavorTextStorage.append(text)
flavorTextStorage.append(jtext)
flavorTextStorage.append(rtext)
}
/// This function saves all the settings into the global instanc ebefore we segue into the actual game.
func finalizeGameSettings(){
let skView = self.subviews[0].subviews[2] as! SKView
let skScene = skView.scene as! vehicleSelect
var n = 0
for player in self.currentPlayers{
if player.isPlayerHuman == false{
player.chosenLandShip = skScene.vehicleList[n * 3].landShip
player.chosenExtractor = skScene.vehicleList[n * 3].extractor
}
n += 1
//Assures that the sprites are used only for copying and do not have dependencies.
player.chosenLandShip.removeFromParent()
player.chosenExtractor.removeFromParent()
}
for i in 0..<self.currentPlayers.count {
if self.activationTextfields[i].text == "" || self.activationTextfields[i].text == "Player Name"{
self.currentPlayers[i].playerName = self.defaultPlayerNames[i]
}else{
self.currentPlayers[i].playerName = self.activationTextfields[i].text
}
}
do{ try gameState.sharedInstance().GameSettings.gamePlayers = self.currentPlayers }catch{ print("Error in finalizeGameSettings") }
}
private func addAdditionalHumanLandShips(){
var n = 0
for tuple in self.activationButtons{
if tuple.human.backgroundColor == enabledColor {
n += 1
}
}
let skView = self.subviews[0].subviews[2] as! SKView
let skScene = skView.scene as! vehicleSelect
let vRange = SKRange(lowerLimit: -200 * CGFloat(n - 1),
upperLimit: 0)
let hRange = SKRange(lowerLimit: 0,
upperLimit: (200 * CGFloat(3)))
skScene.mainCamera.changeScrollRange(hRange: hRange, vRange: vRange)
n = 0
var i = 0
let yoffset = 200
for tuple in self.activationButtons{
if tuple.human.backgroundColor == enabledColor {
skScene.vehicleList[(3 * n)].landShip.modifySpawnPosition(position: CGPoint(x: 0 , y: 0 - (i * yoffset)))
skScene.vehicleList[(3 * n)].landShip.isHidden = false
skScene.vehicleList[(3 * n)].landShip.isUserInteractionEnabled = true
skScene.vehicleList[(3 * n)].extractor.modifySpawnPosition(position: CGPoint(x: 0 + 50, y: 0 - (i * yoffset) - 50))
skScene.vehicleList[(3 * n)].extractor.isUserInteractionEnabled = true
skScene.vehicleList[(3 * n)].extractor.isHidden = false
if skScene.vehicleList[(3 * n)].landShip.landShipSprite.childNode(withName: "player") != nil{
skScene.vehicleList[(3 * n)].landShip.landShipSprite.childNode(withName: "player")?.removeFromParent()
}
let label = SKLabelNode(text: "Player\(i + 1)")
label.fontSize = 24
label.fontColor = SKColor.white
label.fontName = "System Heavy"
label.position = CGPoint(x: skScene.vehicleList[(3 * n)].landShip.position.x - 50,
y: skScene.vehicleList[(3 * n)].landShip.position.y + 50)
label.zPosition = 1
label.name = "player"
if skScene.vehicleList[(3 * n)].landShip.landShipSprite.childNode(withName: "initlabel") != nil{
skScene.vehicleList[(3 * n)].landShip.landShipSprite.childNode(withName: "initlabel")?.removeFromParent()
}else{
skScene.vehicleList[(3 * n)].landShip.landShipSprite.addChild(label)
}
skScene.vehicleList[(3 * n) + 1].landShip.modifySpawnPosition(position: CGPoint(x: 300, y: 0 - (i * yoffset)))
skScene.vehicleList[(3 * n) + 1].landShip.isHidden = false
skScene.vehicleList[(3 * n) + 1].landShip.isUserInteractionEnabled = true
skScene.vehicleList[(3 * n) + 1].extractor.modifySpawnPosition(position: CGPoint(x: 300 + 50, y: 0 - (i * yoffset) - 50))
skScene.vehicleList[(3 * n) + 1].extractor.isUserInteractionEnabled = true
skScene.vehicleList[(3 * n) + 1].extractor.isHidden = false
skScene.vehicleList[(3 * n) + 2].landShip.modifySpawnPosition(position: CGPoint(x: 600, y: 0 - (i * yoffset)))
skScene.vehicleList[(3 * n) + 2].landShip.isHidden = false
skScene.vehicleList[(3 * n) + 2].landShip.isUserInteractionEnabled = true
skScene.vehicleList[(3 * n) + 2].extractor.modifySpawnPosition(position: CGPoint(x: 600 + 50, y: 0 - (i * yoffset) - 50))
skScene.vehicleList[(3 * n) + 2].extractor.isUserInteractionEnabled = true
skScene.vehicleList[(3 * n) + 2].extractor.isHidden = false
n += 1
i += 1
}else if tuple.computer.backgroundColor == enabledColor {
skScene.vehicleList[(3 * n)].landShip.isHidden = true
skScene.vehicleList[(3 * n)].landShip.isUserInteractionEnabled = false
skScene.vehicleList[(3 * n)].extractor.isHidden = true
skScene.vehicleList[(3 * n)].extractor.isUserInteractionEnabled = false
skScene.vehicleList[(3 * n)].landShip.landShipSprite.removeAllChildren()
skScene.vehicleList[(3 * n) + 1].landShip.isHidden = true
skScene.vehicleList[(3 * n) + 1].landShip.isUserInteractionEnabled = false
skScene.vehicleList[(3 * n) + 1].extractor.isHidden = true
skScene.vehicleList[(3 * n) + 1].extractor.isUserInteractionEnabled = false
skScene.vehicleList[(3 * n) + 2].landShip.isHidden = true
skScene.vehicleList[(3 * n) + 2].landShip.isUserInteractionEnabled = false
skScene.vehicleList[(3 * n) + 2].extractor.isHidden = true
skScene.vehicleList[(3 * n) + 2].extractor.isUserInteractionEnabled = false
n += 1
}
}
let beginButton = self.subviews[0].subviews[24] as! UIButton
beginButton.alpha = 1.0
beginButton.isUserInteractionEnabled = true
for i in 0..<self.activatedPlayers{
if self.currentPlayers[i].isPlayerHuman == true{
if self.currentPlayers[i].chosenLandShip == nil {
beginButton.alpha = 0.5
beginButton.isUserInteractionEnabled = false
}
}
}
}
@IBAction private func playerActivationSelection(_ sender: UIButton){
var n = 0
for tuple in self.activationButtons{
if sender == tuple.human{
tuple.human.backgroundColor = disabledColor
tuple.computer.backgroundColor = disabledColor
tuple.human.backgroundColor = enabledColor
self.currentPlayers[n].isPlayerHuman = true
}else if sender == tuple.computer{
tuple.human.backgroundColor = disabledColor
tuple.computer.backgroundColor = disabledColor
tuple.computer.backgroundColor = enabledColor
self.currentPlayers[n].isPlayerHuman = false
}
self.addAdditionalHumanLandShips()
n += 1
}
}
}