We want to enable several people to play on the NTSS at the same time:
They get e.g. 2 audio inputs for their sound/s and 2 PMC channels,
which allows e.g. 8 people to play.
Each playing station should have:
- a selection of channels to control
- local guis for them, and possibly controllers to play with them
- representation of overall state / the big mixer?
How best? OPTIONS
Option 1
- everything runs on main machine,
- others mirror state and allow remote control.
Option 2:
- setup with multiple clients on same server,
- client 0 gets mainfx, all others get e.g. 2 mixerchannels each
Sketch remote version
// load remote version like this:
NTSS.runRemote;
Questions:
- How to keep Proxymeter for chains alive when no local gui?
- should receivers be proxies with slient sound functions with copied params?
Every channel broadcasts its full state ...
at receiver, state stays in dicts,
so the same gui can use them
- disable/hide all the unsupported NdefGui buttons?
-- The State to mirror for each srcproxy:
- halo: micChan, ndef, soundfile
- active slots
- settings // assume we have the specs
- playState: isActive isPlaying
proxymeter level, even if no gui
panproxy:
- panName
- settings
- playstate
- support send button
proxymeter level, even if no gui
// on pchain:
q.pchains[0].getHalo
q.pchains[0].slotsInUse
q.pchains[0].proxy.getKeysValues
q.pchains[0].proxy.isPlaying
q.pchains[0].proxy.monitor.isPlaying
q.pchains[0].proxy.monitor.vol
ProxyMeter.all.detect {|meter| meter.arProxy === q.pchains[0].proxy }.ampVals;
// on panner:
q.pchains[0].getHalo(\panName)
q.pchains[0].getHalo(\panner).isPlaying
q.pchains[0].getHalo(\panner).getKeysValues
q.pchains[0].getHalo(\panner).monitor.isPlaying
q.pchains[0].getHalo(\panner).monitor.vol
ProxyMeter.all.detect {|meter| meter.arProxy === q.pchains[0].getHalo(\panner) }.ampVals;
Possibly also mirror spatioscope?
q.spat.amps;
We want to enable several people to play on the NTSS at the same time:
They get e.g. 2 audio inputs for their sound/s and 2 PMC channels,
which allows e.g. 8 people to play.
Each playing station should have:
How best? OPTIONS
Option 1
Option 2:
Sketch remote version
// load remote version like this:
NTSS.runRemote;
Questions:
Every channel broadcasts its full state ...
at receiver, state stays in dicts,
so the same gui can use them
-- The State to mirror for each srcproxy:
proxymeter level, even if no gui
panproxy:
proxymeter level, even if no gui
// on pchain:
q.pchains[0].getHalo
q.pchains[0].slotsInUse
q.pchains[0].proxy.getKeysValues
q.pchains[0].proxy.isPlaying
q.pchains[0].proxy.monitor.isPlaying
q.pchains[0].proxy.monitor.vol
ProxyMeter.all.detect {|meter| meter.arProxy === q.pchains[0].proxy }.ampVals;
// on panner:
q.pchains[0].getHalo(\panName)
q.pchains[0].getHalo(\panner).isPlaying
q.pchains[0].getHalo(\panner).getKeysValues
q.pchains[0].getHalo(\panner).monitor.isPlaying
q.pchains[0].getHalo(\panner).monitor.vol
ProxyMeter.all.detect {|meter| meter.arProxy === q.pchains[0].getHalo(\panner) }.ampVals;
Possibly also mirror spatioscope?
q.spat.amps;