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animation.go
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197 lines (143 loc) · 3.64 KB
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package codec
import (
"bytes"
"encoding/binary"
"github.com/alacrity-engine/core/math/geometry"
)
// AnimationData contains data
// about animation frames, their
// durations and the name of the
// texture.
type AnimationData struct {
SpritesheetID string
TextureID string
Frames []geometry.Rect
Durations []int32
}
// AnimationDataToBytes converts the animation data
// to a byte array.
func (anim *AnimationData) ToBytes() ([]byte, error) {
buffer := bytes.NewBuffer([]byte{})
// Write the name of the spritesheet.
err := binary.Write(buffer, binary.BigEndian, int32(len(anim.SpritesheetID)))
if err != nil {
return nil, err
}
_, err = buffer.WriteString(anim.SpritesheetID)
if err != nil {
return nil, err
}
// Write the name of the texture.
err = binary.Write(buffer, binary.BigEndian, int32(len(anim.TextureID)))
if err != nil {
return nil, err
}
_, err = buffer.WriteString(anim.TextureID)
if err != nil {
return nil, err
}
// Write the frame data.
err = binary.Write(buffer, binary.BigEndian, int32(len(anim.Frames)))
if err != nil {
return nil, err
}
for _, frame := range anim.Frames {
err = binary.Write(buffer, binary.BigEndian, frame.Min.X)
if err != nil {
return nil, err
}
err = binary.Write(buffer, binary.BigEndian, frame.Min.Y)
if err != nil {
return nil, err
}
err = binary.Write(buffer, binary.BigEndian, frame.Max.X)
if err != nil {
return nil, err
}
err = binary.Write(buffer, binary.BigEndian, frame.Max.Y)
if err != nil {
return nil, err
}
}
// Write the frame durations.
for _, duration := range anim.Durations {
err = binary.Write(buffer, binary.BigEndian, duration)
if err != nil {
return nil, err
}
}
return buffer.Bytes(), nil
}
// AnimationDataFromBytes restores the animation data
// from the byte array.
func AnimationDataFromBytes(data []byte) (*AnimationData, error) {
buffer := bytes.NewBuffer(data)
// Read the name of the spritesheet.
var nameLength int32
err := binary.Read(buffer, binary.BigEndian, &nameLength)
if err != nil {
return nil, err
}
nameBytes := make([]byte, nameLength)
_, err = buffer.Read(nameBytes)
if err != nil {
return nil, err
}
spritesheetName := string(nameBytes)
// Read the name of the texture.
err = binary.Read(buffer, binary.BigEndian, &nameLength)
if err != nil {
return nil, err
}
nameBytes = make([]byte, nameLength)
_, err = buffer.Read(nameBytes)
if err != nil {
return nil, err
}
textureName := string(nameBytes)
// Read the number of frames.
var frameCount int32
err = binary.Read(buffer, binary.BigEndian, &frameCount)
if err != nil {
return nil, err
}
// Read AnimationData frames.
frames := []geometry.Rect{}
for i := int32(0); i < frameCount; i++ {
var minX, minY, maxX, maxY float64
err = binary.Read(buffer, binary.BigEndian, &minX)
if err != nil {
return nil, err
}
err = binary.Read(buffer, binary.BigEndian, &minY)
if err != nil {
return nil, err
}
err = binary.Read(buffer, binary.BigEndian, &maxX)
if err != nil {
return nil, err
}
err = binary.Read(buffer, binary.BigEndian, &maxY)
if err != nil {
return nil, err
}
frame := geometry.R(minX, minY, maxX, maxY)
frames = append(frames, frame)
}
// Read frame durations.
durations := []int32{}
for i := int32(0); i < frameCount; i++ {
var duration int32
err = binary.Read(buffer, binary.BigEndian, &duration)
if err != nil {
return nil, err
}
durations = append(durations, duration)
}
return &AnimationData{
SpritesheetID: spritesheetName,
TextureID: textureName,
Frames: frames,
Durations: durations,
}, nil
}