I used to work on Mechcommander Omnitech. I had issues, though, with the importing of animations, as I work mostly in Maya, not Max. If you can get me Bone support for animations and get rid of awful Targas, using something better for GPUs, I'll update all the graphics for you, since you're actually building an updated 64bit port for Windows/Linux. I actually have some models I built for the game, but never used. Problem is they ran about 5-6k polys which was too much for MCO to use.
Shoot me an email at methuselas@gmail.com if you'd like a graphic artist. :)
-M
I used to work on Mechcommander Omnitech. I had issues, though, with the importing of animations, as I work mostly in Maya, not Max. If you can get me Bone support for animations and get rid of awful Targas, using something better for GPUs, I'll update all the graphics for you, since you're actually building an updated 64bit port for Windows/Linux. I actually have some models I built for the game, but never used. Problem is they ran about 5-6k polys which was too much for MCO to use.
Shoot me an email at methuselas@gmail.com if you'd like a graphic artist. :)
-M