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<!DOCTYPE html>
<html lang="en">
<head>
<title>Three.js codelab step 3</title>
<meta charset="utf-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style type="text/css">
body {
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/ColladaLoader.js"></script>
<script>
var camera, scene, renderer;
var geometry, material, mesh;
var car, skin;
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load('./car.dae', function(collada) {
car = collada.scene;
skin = collada.skins[0];
car.scale.x = car.scale.y = car.scale.z = 1;
car.updateMatrix();
init();
animate();
});
function init() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth
/ window.innerHeight, 1, 100000);
camera.position.y = 5000;
camera.position.z = -5000;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene = new THREE.Scene();
geometry = new THREE.PlaneGeometry(50000, 50000, 100, 100);
material = new THREE.MeshBasicMaterial({
color : 0xcccccc,
wireframe : true});
mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = Math.PI / 2;
scene.add(mesh);
scene.add(car);
pointLight = new THREE.PointLight(0xffffff);
pointLight.position = new THREE.Vector3(0, 10000, 0);
scene.add(pointLight);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
if (keyDown[38]) {
if (speed < 100) speed += 0.5;
} else {
speed -= 1;
if (speed < 0) speed = 0;
}
if (speed > 0) {
if (keyDown[37]) car.rotation.y += 0.02;
if (keyDown[39]) car.rotation.y -= 0.02;
}
car.position.x += speed * Math.sin(car.rotation.y);
car.position.z += speed * Math.cos(car.rotation.y);
camera.lookAt(car.position);
renderer.render(scene, camera);
}
speed = 0;
keyDown = new Array();
for (i = 0; i < 300; i++) {
keyDown[i] = false;
}
document.onkeydown = function(event) {
keyDown[event.keyCode] = true;
}
document.onkeyup = function(event) {
keyDown[event.keyCode] = false;
}
</script>
</body>
</html>