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FollowBotSettings.cs
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825 lines (755 loc) · 24.3 KB
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using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using DreamPoeBot.Loki;
using DreamPoeBot.Loki.Common;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.GameData;
using DreamPoeBot.Loki.Game.Objects;
using FollowBot.Class;
using Newtonsoft.Json;
namespace FollowBot
{
public class FollowBotSettings : JsonSettings
{
private static FollowBotSettings _instance;
public static FollowBotSettings Instance => _instance ?? (_instance = new FollowBotSettings());
private FollowBotSettings()
: base(GetSettingsFilePath(Configuration.Instance.Name, "FollowBot.json"))
{
if (DefensiveSkills == null)
DefensiveSkills = SetupDefaultDefensiveSkills();
if (Flasks == null)
Flasks = SetupDefaultFlasks();
}
private bool _ignoreHiddenAuras;
[DefaultValue(false)]
public bool IgnoreHiddenAuras
{
get { return _ignoreHiddenAuras; }
set
{ _ignoreHiddenAuras = value; NotifyPropertyChanged(() => IgnoreHiddenAuras); }
}
private string _acceptedManualInviteNames;
private int _followDistance;
private int _maxfollowDistance;
private int _maxCombatDistance;
private int _maxLootDistance;
public int _portOutThreshold;
#region Party Role
private bool _shouldKill;
private bool _shouldLoot;
private bool _useStalkerSentinel;
private bool _dontPortOutofMap;
private bool _shouldFollow = true;
#endregion
#region Aureas
private bool _enableAspectsOfTheAvian;
private bool _enableAspectsOfTheCat;
private bool _enableAspectsOfTheCrab;
private bool _enableAspectsOfTheSpider;
private BloodAndSand _bloodOrSand;
#endregion
#region Auras
[DefaultValue(false)]
public bool EnableAspectsOfTheAvian
{
get
{
return _enableAspectsOfTheAvian;
}
set
{
_enableAspectsOfTheAvian = value;
NotifyPropertyChanged(() => EnableAspectsOfTheAvian);
}
}
[DefaultValue(false)]
public bool EnableAspectsOfTheCat
{
get
{
return _enableAspectsOfTheCat;
}
set
{
_enableAspectsOfTheCat = value;
NotifyPropertyChanged(() => EnableAspectsOfTheCat);
}
}
[DefaultValue(false)]
public bool EnableAspectsOfTheCrab
{
get
{
return _enableAspectsOfTheCrab;
}
set
{
_enableAspectsOfTheCrab = value;
NotifyPropertyChanged(() => EnableAspectsOfTheCrab);
}
}
[DefaultValue(false)]
public bool EnableAspectsOfTheSpider
{
get
{
return _enableAspectsOfTheSpider;
}
set
{
_enableAspectsOfTheSpider = value;
NotifyPropertyChanged(() => EnableAspectsOfTheSpider);
}
}
[DefaultValue(BloodAndSand.Sand)]
public BloodAndSand BloorOrSand
{
get
{
return _bloodOrSand;
}
set
{
_bloodOrSand = value;
NotifyPropertyChanged(() => BloorOrSand);
}
}
#endregion
#region Defence
private ObservableCollection<DefensiveSkillsClass> _defensiveSkills;
private ObservableCollection<FlasksClass> _flasks;
#endregion
#region Gems
private bool _gemDebugStatements;
private bool _levelAllGems;
private bool _levelOffhandOnly;
private ObservableCollection<string> _globalNameIgnoreList;
#endregion
[DefaultValue("")]
public string InviteWhiteList
{
get { return _acceptedManualInviteNames; }
set
{ _acceptedManualInviteNames = value; NotifyPropertyChanged(() => InviteWhiteList); }
}
[DefaultValue(15)]
public int FollowDistance
{
get { return _followDistance; }
set
{ _followDistance = value; NotifyPropertyChanged(() => FollowDistance); }
}
[DefaultValue(25)]
public int MaxFollowDistance
{
get { return _maxfollowDistance; }
set
{ _maxfollowDistance = value; NotifyPropertyChanged(() => MaxFollowDistance); }
}
[DefaultValue(40)]
public int MaxCombatDistance
{
get { return _maxCombatDistance; }
set
{ _maxCombatDistance = value; NotifyPropertyChanged(() => MaxCombatDistance); }
}
[DefaultValue(40)]
public int MaxLootDistance
{
get { return _maxLootDistance; }
set
{ _maxLootDistance = value; NotifyPropertyChanged(() => MaxLootDistance); }
}
[DefaultValue(0)]
public int PortOutThreshold
{
get { return _portOutThreshold; }
set
{
_portOutThreshold = value;
NotifyPropertyChanged(() => PortOutThreshold);
}
}
#region Party Role
[DefaultValue(true)]
public bool ShouldKill
{
get { return _shouldKill; }
set
{ _shouldKill = value; NotifyPropertyChanged(() => ShouldKill); }
}
[DefaultValue(false)]
public bool ShouldLoot
{
get { return _shouldLoot; }
set
{ _shouldLoot = value; NotifyPropertyChanged(() => ShouldLoot); }
}
[DefaultValue(false)]
public bool UseStalkerSentinel
{
get { return _useStalkerSentinel; }
set
{ _useStalkerSentinel = value; NotifyPropertyChanged(() => UseStalkerSentinel); }
}
[DefaultValue(false)]
public bool DontPortOutofMap
{
get { return _dontPortOutofMap; }
set
{ _dontPortOutofMap = value; NotifyPropertyChanged(() => DontPortOutofMap); }
}
[JsonIgnore]
public bool ShouldFollow
{
get { return _shouldFollow; }
set
{ _shouldFollow = value; NotifyPropertyChanged(() => ShouldFollow); }
}
#endregion
#region Defence Skills
public ObservableCollection<DefensiveSkillsClass> DefensiveSkills
{
get => _defensiveSkills ;//?? (_defensiveSkills = new ObservableCollection<DefensiveSkillsClass>());
set
{
_defensiveSkills = value;
NotifyPropertyChanged(() => DefensiveSkills);
}
}
#endregion
#region Flasks
public ObservableCollection<FlasksClass> Flasks
{
get => _flasks ;//?? (_flasks = new ObservableCollection<FlasksClass>());
set
{
_flasks = value;
NotifyPropertyChanged(() => Flasks);
}
}
private ObservableCollection<DefensiveSkillsClass> SetupDefaultDefensiveSkills()
{
ObservableCollection<DefensiveSkillsClass> skills = new ObservableCollection<DefensiveSkillsClass>();
skills.Add(new DefensiveSkillsClass(false, "Vaal Molten Shell", false, 0, 0,false, ""));
skills.Add(new DefensiveSkillsClass(false, "Vaal Discipline", false, 0, 0, false, ""));
skills.Add(new DefensiveSkillsClass(false, "Molten Shell", false, 0, 0, false, ""));
skills.Add(new DefensiveSkillsClass(false, "Steelskin", false, 0, 0, false, ""));
return skills;
}
private ObservableCollection<FlasksClass> SetupDefaultFlasks()
{
ObservableCollection<FlasksClass> flasks = new ObservableCollection<FlasksClass>();
flasks.Add(new FlasksClass(false, 1, false, false, 0, 0, false));
flasks.Add(new FlasksClass(false, 2, false, false, 0, 0, false));
flasks.Add(new FlasksClass(false, 3, false, false, 0, 0, false));
flasks.Add(new FlasksClass(false, 4, false, false, 0, 0, false));
flasks.Add(new FlasksClass(false, 5, false, false, 0, 0, false));
return flasks;
}
#endregion
#region SkillGems
/// <summary>
/// Should the plugin log debug statements?
/// </summary>
[DefaultValue(false)]
public bool GemDebugStatements
{
get
{
return _gemDebugStatements;
}
set
{
if (value.Equals(_gemDebugStatements))
{
return;
}
_gemDebugStatements = value;
NotifyPropertyChanged(() => GemDebugStatements);
}
}
[DefaultValue(false)]
public bool LevelOffhandOnly
{
get
{
return _levelOffhandOnly;
}
set
{
if (value.Equals(_levelOffhandOnly))
{
return;
}
_levelOffhandOnly = value;
NotifyPropertyChanged(() => LevelOffhandOnly);
}
}
[DefaultValue(false)]
public bool LevelAllGems
{
get
{
return _levelAllGems;
}
set
{
if (value.Equals(_levelAllGems))
{
return;
}
_levelAllGems = value;
NotifyPropertyChanged(() => LevelAllGems);
}
}
/// <summary>
/// A list of skillgem names to ignore from leveling.
/// </summary>
public ObservableCollection<string> GlobalNameIgnoreList
{
get
{
return _globalNameIgnoreList ?? (_globalNameIgnoreList = new ObservableCollection<string>());
}
set
{
if (value.Equals(_globalNameIgnoreList))
{
return;
}
_globalNameIgnoreList = value;
NotifyPropertyChanged(() => GlobalNameIgnoreList);
}
}
/// <summary>
/// A list of SkillGemEntry for the user's skillgems.
/// </summary>
[JsonIgnore]
public ObservableCollection<SkillGemEntry> UserSkillGemsInOffHands
{
get
{
//using (LokiPoe.AcquireFrame())
//{
ObservableCollection<SkillGemEntry> skillGemEntries = new ObservableCollection<SkillGemEntry>();
if (!LokiPoe.IsInGame)
{
return skillGemEntries;
}
foreach (Inventory inv in UsableOffInventories)
{
foreach (Item item in inv.Items)
{
if (item == null)
{
continue;
}
if (item.Components.SocketsComponent == null)
{
continue;
}
for (int idx = 0; idx < item.SocketedGems.Length; idx++)
{
Item gem = item.SocketedGems[idx];
if (gem == null)
{
continue;
}
skillGemEntries.Add(new SkillGemEntry(gem.Name, inv.PageSlot, idx));
}
}
}
return skillGemEntries;
//}
}
}
/// <summary>
/// A list of SkillGemEntry for the user's skillgems.
/// </summary>
[JsonIgnore]
public ObservableCollection<SkillGemEntry> UserSkillGems
{
get
{
//using (LokiPoe.AcquireFrame())
//{
ObservableCollection<SkillGemEntry> skillGemEntries = new ObservableCollection<SkillGemEntry>();
if (!LokiPoe.IsInGame)
{
return skillGemEntries;
}
foreach (Inventory inv in UsableInventories)
{
foreach (Item item in inv.Items)
{
if (item == null)
{
continue;
}
if (item.Components.SocketsComponent == null)
{
continue;
}
for (int idx = 0; idx < item.SocketedGems.Length; idx++)
{
Item gem = item.SocketedGems[idx];
if (gem == null)
{
continue;
}
skillGemEntries.Add(new SkillGemEntry(gem.Name, inv.PageSlot, idx));
}
}
}
return skillGemEntries;
//}
}
}
public void UpdateGlobalNameIgnoreList()
{
NotifyPropertyChanged(() => GlobalNameIgnoreList);
}
public class SkillGemEntry
{
public string Name;
public InventorySlot InventorySlot;
public int SocketIndex;
public string SerializationString { get; private set; }
public SkillGemEntry(string name, InventorySlot slot, int socketIndex)
{
Name = name;
InventorySlot = slot;
SocketIndex = socketIndex;
SerializationString = string.Format("{0} [{1}: {2}]", Name, InventorySlot, SocketIndex);
}
public Item InventoryItem
{
get
{
return UsableInventories.Where(ui => ui.PageSlot == InventorySlot)
.Select(ui => ui.Items.FirstOrDefault())
.FirstOrDefault();
}
}
public Item SkillGem
{
get
{
Item item = InventoryItem;
if (item == null || item.Components.SocketsComponent == null)
{
return null;
}
Item sg = item.SocketedGems[SocketIndex];
if (sg == null)
{
return null;
}
if (sg.Name != Name)
{
return null;
}
return sg;
}
}
}
private static IEnumerable<Inventory> UsableInventories => new[]
{
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.LeftHand),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.RightHand),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.OffLeftHand),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.OffRightHand),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.Head),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.Chest),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.Gloves),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.Boots),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.LeftRing),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.RightRing),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.Neck)
};
private static IEnumerable<Inventory> UsableOffInventories => new[]
{
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.OffLeftHand),
LokiPoe.InstanceInfo.GetPlayerInventoryBySlot(InventorySlot.OffRightHand),
};
#endregion
#region ChatCommands
private string _TeleportToLeaderChatCommand;
private string _stopFollowChatCommand;
private string _startFollowChatCommand;
private string _stopLootChatCommand;
private string _startLootChatCommand;
private string _stopAttackChatCommand;
private string _startAttackChatCommand;
private string _stopSentinelChatCommand;
private string _startSentinelChatCommand;
private string _stopAutoTeleportChatCommand;
private string _startAutoTeleportChatCommand;
private string _openTownPortalChatCommand;
[DefaultValue("Tele")]
public string TeleportToLeaderChatCommand
{
get
{
return _TeleportToLeaderChatCommand;
}
set
{
_TeleportToLeaderChatCommand = value;
NotifyPropertyChanged(() => TeleportToLeaderChatCommand);
}
}
[DefaultValue("StopF")]
public string StopFollowChatCommand
{
get
{
return _stopFollowChatCommand;
}
set
{
_stopFollowChatCommand = value;
NotifyPropertyChanged(() => StopFollowChatCommand);
}
}
[DefaultValue("StartF")]
public string StartFollowChatCommand
{
get
{
return _startFollowChatCommand;
}
set
{
_startFollowChatCommand = value;
NotifyPropertyChanged(() => StartFollowChatCommand);
}
}
[DefaultValue("StopL")]
public string StopLootChatCommand
{
get
{
return _stopLootChatCommand;
}
set
{
_stopLootChatCommand = value;
NotifyPropertyChanged(() => StopLootChatCommand);
}
}
[DefaultValue("StartL")]
public string StartLootChatCommand
{
get
{
return _startLootChatCommand;
}
set
{
_startLootChatCommand = value;
NotifyPropertyChanged(() => StartLootChatCommand);
}
}
[DefaultValue("StopA")]
public string StopAttackChatCommand
{
get
{
return _stopAttackChatCommand;
}
set
{
_stopAttackChatCommand = value;
NotifyPropertyChanged(() => StopAttackChatCommand);
}
}
[DefaultValue("StartA")]
public string StartAttackChatCommand
{
get
{
return _startAttackChatCommand;
}
set
{
_startAttackChatCommand = value;
NotifyPropertyChanged(() => StartAttackChatCommand);
}
}
[DefaultValue("StopD")]
public string StopSentinelChatCommand
{
get
{
return _stopSentinelChatCommand;
}
set
{
_stopSentinelChatCommand = value;
NotifyPropertyChanged(() => StopSentinelChatCommand);
}
}
[DefaultValue("StartD")]
public string StartSentinelChatCommand
{
get
{
return _startSentinelChatCommand;
}
set
{
_startSentinelChatCommand = value;
NotifyPropertyChanged(() => StartSentinelChatCommand);
}
}
[DefaultValue("StopP")]
public string StopAutoTeleportChatCommand
{
get
{
return _stopAutoTeleportChatCommand;
}
set
{
_stopAutoTeleportChatCommand = value;
NotifyPropertyChanged(() => StopAutoTeleportChatCommand);
}
}
[DefaultValue("StartP")]
public string StartAutoTeleportChatCommand
{
get
{
return _startAutoTeleportChatCommand;
}
set
{
_startAutoTeleportChatCommand = value;
NotifyPropertyChanged(() => StartAutoTeleportChatCommand);
}
}
[DefaultValue("OpenP")]
public string OpenTownPortalChatCommand
{
get { return _openTownPortalChatCommand; }
set
{
_openTownPortalChatCommand = value;
NotifyPropertyChanged(() => OpenTownPortalChatCommand);
}
}
#endregion
#region Overlay
private bool _enableOverlay;
private bool _drawInBackground;
private bool _drawMobs;
private bool _drawCorpses;
private int _fps;
private int _overlayXCoord;
private int _overlayYCoord;
private int _overlayTransparency;
[DefaultValue(false)]
public bool EnableOverlay
{
get => _enableOverlay;
set
{
if (value == _enableOverlay) return;
_enableOverlay = value;
NotifyPropertyChanged(() => EnableOverlay);
}
}
[DefaultValue(false)]
public bool DrawInBackground
{
get => _drawInBackground;
set
{
if (value == _drawInBackground) return;
_drawInBackground = value;
NotifyPropertyChanged(() => DrawInBackground);
}
}
[DefaultValue(false)]
public bool DrawMobs
{
get => _drawMobs;
set
{
if (value == _drawMobs) return;
_drawMobs = value;
NotifyPropertyChanged(() => DrawMobs);
}
}
[DefaultValue(false)]
public bool DrawCorpses
{
get => _drawCorpses;
set
{
if (value == _drawCorpses) return;
_drawCorpses = value;
NotifyPropertyChanged(() => DrawCorpses);
}
}
[DefaultValue(30)]
public int FPS
{
get => _fps;
set
{
if (value == _fps) return;
_fps = value;
if (OverlayWindow.Instance != null)
OverlayWindow.Instance.SetFps(_fps);
NotifyPropertyChanged(() => FPS);
}
}
[DefaultValue(15)]
public int OverlayXCoord
{
get => _overlayXCoord;
set
{
if (value == _overlayXCoord) return;
_overlayXCoord = value;
NotifyPropertyChanged(() => OverlayXCoord);
}
}
[DefaultValue(70)]
public int OverlayYCoord
{
get => _overlayYCoord;
set
{
if (value == _overlayYCoord) return;
_overlayYCoord = value;
NotifyPropertyChanged(() => OverlayYCoord);
}
}
[DefaultValue(70)]
public int OverlayTransparency
{
get => _overlayTransparency;
set
{
if (value == _overlayTransparency) return;
_overlayTransparency = value;
if (OverlayWindow.Instance != null)
OverlayWindow.Instance.SetTransparency(_overlayTransparency);
NotifyPropertyChanged(() => OverlayTransparency);
}
}
#endregion
public enum BloodAndSand
{
Blood,
Sand
}
}
}