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UnityTileMap

A TileMap library for Unity written in C#.

It provides a method to stitch together many Sprites into a single large texture which is much more efficient to render rather than having each tile be a separate GameObject.

Limitations

  • If you have enough tiles to make the texture larger than the maximum texture size the TileMeshGrid class is supposed to create a grid of textures, but that logic hasn't been written yet.
  • There is no built in support for layering, while there is nothing wrong with creating multiple TileMaps with different z coordinate I would like something more formal.

Credits