-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathapp.py
More file actions
145 lines (112 loc) · 4.06 KB
/
Copy pathapp.py
File metadata and controls
145 lines (112 loc) · 4.06 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
from dotenv import load_dotenv
from flask import Flask, redirect, render_template, request, session, url_for
from flask_caching import Cache
from flask_socketio import join_room, leave_room, SocketIO, send
from string import ascii_letters
import os
import random
dotenv_path = os.path.join(os.path.dirname(__file__), ".env")
load_dotenv(dotenv_path)
ROOM_CODE_LENGTH = 8
AN_HOUR_IN_SEC = 3600
app = Flask(__name__)
app.config["SECRET_KEY"] = os.environ.get("SECRET_KEY")
cache = Cache(config={
"CACHE_TYPE": "redis",
"CACHE_REDIS_URL": os.environ.get("CACHE_REDIS_URL"),
})
socketio = SocketIO(app)
cache.init_app(app)
@app.route("/", methods=["GET", "POST"])
def home():
session.clear()
if request.method == "POST":
username = request.form.get("username")
room_code = request.form.get("room_code")
if not username or not room_code:
return render_template("home.html", error="Userame and Room Code are required")
if not cache.get(room_code):
return render_template("home.html", error="Room code invalid")
session["room_code"] = room_code
session["username"] = username
return redirect(url_for("room"))
info = request.args.get("info") if request.args.get("info") else ""
return render_template("home.html", info=info)
def generate_room_code(*, length: int, existing_codes: list[str]) -> str:
while True:
code_chars = [random.choice(ascii_letters) for _ in range(length)]
code = "".join(code_chars)
if code not in existing_codes:
return code
@app.route("/new_room")
def new_room():
import redis
rd = redis.Redis(host="127.0.0.1", port=6379, db=0)
room_code = generate_room_code(length=ROOM_CODE_LENGTH, existing_codes=list(rd.keys()))
new_room = {
"members": 0,
"messages": [],
}
cache.set(room_code, new_room, timeout=AN_HOUR_IN_SEC)
return redirect(url_for("home", info=room_code))
@app.route("/room")
def room():
room_code = session.get("room_code")
username = session.get("username")
if username is None or room_code is None or not cache.get(room_code):
return redirect(url_for("home"))
room = cache.get(room_code)
messages = room.get("messages") or []
return render_template("room.html", room_code=room_code, username=username, messages=messages)
@socketio.on("connect")
def handle_connect():
username = session.get("username")
room_code = session.get("room_code")
if username is None or room_code is None:
return
if not cache.get(room_code):
leave_room(room=room_code)
join_room(room=room_code)
message = {
"sender": "",
"message": f"{username} joined the chat",
}
send(message=message, to=room_code)
room = cache.get(room_code)
room.update({"members": room.get("members", 0) + 1})
cache.set(room_code, room, timeout=AN_HOUR_IN_SEC)
@socketio.on("message")
def handle_message(payload):
username = session.get("username")
room_code = session.get("room_code")
if not cache.get(room_code):
return
message = {
"sender": username,
"message": payload.get("message"),
}
send(message=message, to=room_code)
room = cache.get(room_code)
room_messages = room.get("messages") or []
room_messages.append(message)
room.update({"messages": room_messages})
cache.set(room_code, room, timeout=AN_HOUR_IN_SEC)
@socketio.on("disconnect")
def handle_disconnect():
username = session.get("username")
room_code = session.get("room_code")
leave_room(room=room_code)
if cache.get(room_code):
room = cache.get(room_code)
if room.get("members") <= 0:
cache.delete(room_code)
else:
room.update({"members": room.get("members", 0) - 1})
cache.set(room_code, room, timeout=AN_HOUR_IN_SEC)
messsge = {
"sender": "",
"message": f"{username} has left the chat",
}
send(message=messsge, to=room_code)
if __name__ == "__main__":
socketio.run(app, debug=True)