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server.js
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156 lines (145 loc) · 5.52 KB
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var http = require('http');
var express = require('express');
var bodyParser = require('body-parser');
var socketio = require('socket.io');
var shuffle = require('./lib/shuffle').knuthShuffle
var app = express();
var server = http.createServer(app);
var io = socketio.listen(server);
var users = [];
var nodes = { };
var usernames = { };
var game = {
question : null,
answer : null,
scores : {},
isStarted : false
}
server.listen(process.env.PORT || 3000);
app.set('view engine', 'ejs');
app.set('view options', { layout: false });
app.use('/public', express.static('public'));
app.use(bodyParser.urlencoded({ extended: true }));
app.use(bodyParser.json());
app.get('/', (req, res) => {
res.render('index', { status : "start", name : "" });
});
app.post('/play', function (req, res) {
var name = req.body.name;
if ( game.isStarted )
res.render('index', { status : "error", errorText : "Game has already started", name : name });
else if ( !name )
res.render('index', { status : "error", errorText : "Enter a name to continue", name : name });
else if ( users.indexOf(name) != -1 )
res.render('index', { status : "error", errorText : "User with this name already logged in", name : name });
else {
res.render('game', { name : name });
}
});
function generateQandA(){
var question = Math.ceil(Math.random()*50) + " + " + Math.ceil(Math.random()*50) + " = ?";
var answer = eval(question.substring(0,question.indexOf("=")));
game.answer = answer;
game.QandA = {question: question, answers: shuffle([answer, answer+1, answer-1, answer+10])};
console.log("generated question is " + question + "\nanswer is " + answer );
}
io.sockets.on('connection', socket => {
socket.on('sendAnswer', data => {
if(!game.isStarted)
return false;
if (game.answer == data) {
//console.log("correct answer");
game.scores[socket.username] += 10;
generateQandA();
socket.emit('result', {isCorrect : true});
game.QandA.previousAnswer = data;
socket.emit('question', game.QandA);
socket.broadcast.emit('question', game.QandA);
} else {
//console.log("incorrect answer");
game.scores[socket.username] -= 10;
socket.emit('result', {isCorrect : false});
}
console.dir(game.scores);
io.sockets.emit('updateScore', game.scores);
socket.broadcast.emit('updateScore', game.scores);
});
socket.on('adduser', username => {
if(game.isStarted) return false;
socket.username = username;
usernames[username] = username;
users.push(username);
game.scores[username] = "Not Ready";
io.sockets.emit('updateusers', game.scores);
socket.emit('servernotification', { connected: true, to_self: true, username: username });
socket.broadcast.emit('servernotification', { connected: true, username: username });
//generateQandA();
//socket.emit('question', game.QandA);
//socket.broadcast.emit('question', game.QandA);
});
socket.on('playAgain', username => {
if(game.isStarted) return false;
console.log(username + " is ready to play again...");
game.scores[username] = "Ready";
io.sockets.emit('updateusers', game.scores);
socket.emit('sendReady');
//socket.emit('servernotification', { connected: true, to_self: true, username: username });
//socket.broadcast.emit('servernotification', { connected: true, username: username });
});
socket.on('ready', username => {
var isEveryoneReady = true;
console.log(username + " is ready to play...");
game.scores[username] = "Ready";
io.sockets.emit('updateusers', game.scores);
for (var i = 0; i < users.length; i++) {
if ( game.scores[users[i]] != "Ready" ) {
console.log(users[i] + " not ready...");
isEveryoneReady = false;
}
}
if (isEveryoneReady) {
console.log("Everyone ready...");
for (var i = 0; i < users.length; i++) {
game.scores[users[i]] = 0;
}
io.sockets.emit('updateusers', game.scores);
generateQandA();
socket.emit("game", { action : "start" });
socket.broadcast.emit("game", { action : "start" });
setTimeout(function() {
socket.emit('question', game.QandA);
socket.broadcast.emit('question', game.QandA);
game.isStarted = true;
var startTime = new Date();
var checkTime = setInterval(function() {
var elapsedTime = Math.floor((new Date() - startTime)/1000);
//console.log("elapsed time is " + elapsedTime);
if (elapsedTime >= 60) {
console.log("Time's up...");
clearInterval(checkTime);
game.isStarted = false;
var sortedUsers = Object.keys(game.scores).sort(function(a, b) {
return game.scores[a] < game.scores[b];
});
var winner = sortedUsers[0];
//var winner = sortedUsers[0] == socket.username ? "you" : sortedUsers[0];
socket.emit("game", { action : "stop", winner : winner });
socket.broadcast.emit("game", { action : "stop", winner : winner });
for (var i = 0; i < users.length; i++) {
game.scores[users[i]] = "Not Ready"
}
}
}, 1000);
}, 3000);
} else {
console.log("Someone Not ready...")
}
});
socket.on('disconnect', () => {
delete usernames[socket.username];
delete game.scores[socket.username];
users.splice(users.indexOf(socket.username),1);
io.sockets.emit('updateusers', game.scores);
socket.broadcast.emit('servernotification', { username: socket.username });
});
});