In order to do anything of any worth with vector graphics (drawn on an area), such as drag and drop, there is a need to calculate the following:
- If a point (like a mouse click) is inside a shape whether it is a filled arc, polygon, or closed figure with bezier curves.
- If a point (like a mouse click) lies at the edge of a shape whether it is a stroked arc, a polyline, or an open figure with bezier curves
As such, it only makes sense that the GUI library would provide such algorithms just like Java AWT does; it includes algorithms for testing if a shape contains a point in all shapes. I already make great use of it in Glimmer DSL for SWT.
Since you already make use of such algorithms to render the vector graphics in the GUI, I would imagine that exposing them as part of libui would be a small step from there.
I would greatly appreciate you making such algorithms available.
Thank you again for libui. I have been able to build apps very productively with it using Glimmer DSL for LibUI in Ruby.
In order to do anything of any worth with vector graphics (drawn on an area), such as drag and drop, there is a need to calculate the following:
As such, it only makes sense that the GUI library would provide such algorithms just like Java AWT does; it includes algorithms for testing if a shape contains a point in all shapes. I already make great use of it in Glimmer DSL for SWT.
Since you already make use of such algorithms to render the vector graphics in the GUI, I would imagine that exposing them as part of libui would be a small step from there.
I would greatly appreciate you making such algorithms available.
Thank you again for libui. I have been able to build apps very productively with it using Glimmer DSL for LibUI in Ruby.