Describe the bug
GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze indefinitely on iOS 26.0. No callbacks, completion, or errors are triggered.
To Reproduce
- Run the app on a device with iOS 26.0
- Call GKLocalPlayer.Authenticate()
- Call GKLocalPlayer.Local.FetchItems()
Expected behavior
Methods complete successfully or return an error.
Desktop (please complete the following information):
- Device: iPhone (any)
- OS: iOS
- Version: 26.0
- Apple.Core: 3.1.8
- Apple.GameKit: 3.1.8
Additional context
Issue does not reproduce on iOS 26.1 - works correctly there.