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GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze on iOS 26.0 #82

@BogdanBobkov

Description

@BogdanBobkov

Describe the bug
GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze indefinitely on iOS 26.0. No callbacks, completion, or errors are triggered.

To Reproduce

  1. Run the app on a device with iOS 26.0
  2. Call GKLocalPlayer.Authenticate()
  3. Call GKLocalPlayer.Local.FetchItems()

Expected behavior
Methods complete successfully or return an error.

Desktop (please complete the following information):

  • Device: iPhone (any)
  • OS: iOS
  • Version: 26.0
  • Apple.Core: 3.1.8
  • Apple.GameKit: 3.1.8

Additional context
Issue does not reproduce on iOS 26.1 - works correctly there.

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