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AddingAudio.h
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74 lines (56 loc) · 2.61 KB
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/*
Copyright(c) 2020 Alain Royer.
Email: aroyer.qc@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __ADDING_AUDIO_H__
#define __ADDING_AUDIO_H__
#include <QDialog>
#include <QtWidgets>
#include "typedef.h"
namespace Ui {
class AddingAudio;
}
class AddingAudio : public QDialog
{
Q_OBJECT
public:
explicit AddingAudio(eCaller Caller, QString Path, QSize Size, QWidget *parent = 0);
~AddingAudio();
signals:
void AddAudio(sLoadingInfo LoadingInfo); // Signal for Audio file
void CloseAddAudio(); // signal to Main app to close this form
private slots:
void on_ButtonBrowse_clicked();
void on_pushButtonAdd_clicked();
void on_pushButtonClose_clicked();
void on_ComboBoxDirectory_currentIndexChanged(int index);
void on_TableFilesFound_cellClicked(int row, int column);
void on_TableFilesFound_cellActivated(int row, int column);
void on_TableFilesFound_currentCellChanged(int currentRow, int currentColumn, int previousRow, int previousColumn);
private:
void Find();
void AudioSelected();
void ResetLoadGUI();
void ReloadingAudio();
void LoadingAudio(int Row, eResizer Resizer);
Ui::AddingAudio* ui;
QString m_Filename;
QString m_PathAndFilename;
QDir m_currentDir;
int m_FileFound;
size_t m_TotalCount;
eCaller m_Caller;
};
#endif // ADDING_AUDIO_H