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awe0.js
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360 lines (296 loc) · 9.25 KB
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/*
* Description : Ring 0 WebGL wrapper.
* Author : Ian McEwan, Ashima Arts.
* @license : Copyright (C) 2011 Ashima Arts. All rights reserved.
* Distributed under the MIT License. See LICENSE file.
*/
var ashimaWebGLEngine0 = new function() {
var A = this;
var gl;
function isDefined(x) { return (typeof (x) != "undefined") }
function isUndefined(x) { return (typeof (x) == "undefined") }
function conOut(s) {
if (typeof(console)!="undefined")
console.log(s );
}
var glRevLookup = new Object;
var protogl = window.WebGLRenderingContext;
for (var i in protogl)
glRevLookup[ protogl[i] ] = i ;
function glThrow( s ) {
var e = gl.getError();
if (e)
throw (s + "(#"+e+" : "+ glRevLookup[e] +")" );
}
/*
* WebGL context init part
*/
var addEvent = (document.addEventListener)
? function (e, v, f, c) { e.addEventListener(v,f,c); }
: function (e, v, f) { e.attachEvent("on"+v,f); }
this.getGlContext = function (_c,ops) {
var c;
switch (typeof(_c)) {
case "object": c = _c; break;
case "string": c = document.getElementById(_c); break;
default: throw "Bad type for ID. Must be object or string."
}
var n = [ "webgl", "experimental-webgl", "moz-webgl", "webkit-3d" ];
gl = null;
if (c) {
if (typeof(ops) != "undefined") {
if (ops.hasOwnProperty("aweErrorFun"))
addEvent(c,"webglcontextcreationerror", ops.aweErrorFun, false);
if (ops.hasOwnProperty("aweLostFun") )
addEvent(c,"webglcontextlost", ops.aweLostFun, false);
if (ops.hasOwnProperty("aweFoundFun") )
addEvent(c,"webglcontextrestored", ops.aweFoundFun, false);
}
for (var i=0; (gl = c.getContext(n[i],ops)) == null && i < n.length ; i++)
{}
if ( gl != null ) {
gl.viewportWidth = c.width;
gl.viewportHeight = c.height;
gl.canvasElement = c;
}
}
if (ops.hasOwnProperty("warningsAsErrors"))
A.warningsAsErrors = true;
return gl;
}
/*
* Shader compiling.
*/
function compile(src,type) {
if ( !gl )
throw "No current GL context.";
if ( !src )
throw "Invalid or missing shader source.";
if ( !type )
throw "Invalid or missing shader type.";
var shader = gl.createShader(type);
glThrow("Unable to create a shader");
gl.shaderSource(shader,src);
glThrow("Shader source invalid");
gl.compileShader(shader);
glThrow("Shader invalid");
var log = gl.getShaderInfoLog(shader);
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS) == false
|| (A.warningsAsErrors && log) )
throw ("Compile failed: " + log );
return shader;
}
function link(v, f) {
if ( !gl )
throw "No current GL context.";
var p = gl.createProgram();
if ( !p )
return ("gl.createProgram returned null!");
gl.attachShader(p, v);
glThrow("Shader (vertex) invalid");
gl.attachShader(p, f);
glThrow("Shader (fragment) invalid");
gl.linkProgram(p);
glThrow("Program invalid");
var log = gl.getProgramInfoLog(p) ;
if ( gl.getProgramParameter(p, gl.LINK_STATUS) == false
|| (A.warningsAsErrors && log) )
throw ("Link failed : " + log) ;
p.awe_gl = gl;
p.aweUse = function() { p.awe_gl.useProgram(p); }
return p;
}
function exportNames(p)
{
p.aweSym = new Object;
for (var i = gl.getProgramParameter(p, gl.ACTIVE_UNIFORMS);i--;) {
var name = gl.getActiveUniform(p, i).name;
var loc = gl.getUniformLocation(p,name);
p.aweSym[''+name] = loc;
}
for (var i = gl.getProgramParameter(p,gl.ACTIVE_ATTRIBUTES);i--;) {
var name = gl.getActiveAttrib(p, i).name ;
var loc = gl.getAttribLocation(p,name) ;
p.aweSym[''+name] = loc;
}
return p;
};
function compileAndLink(vsrc, fsrc) {
var vs = compile(vsrc, gl.VERTEX_SHADER);
var fs = compile(fsrc, gl.FRAGMENT_SHADER);
var p = link(vs, fs);
return exportNames(p);
}
/*
* Request Animation Frame.
*/
A.raf = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(fun, elem, dt) { window.setTimeout(fun, dt); };
A.animationStart = function animationStart(fun, elem, dt, paused) {
var raf = A.raf;
var noloop = new Function;
var loop = noloop;
var F = {
play: function() {
if (loop==noloop) {
loop = function() {
if (loop!=noloop) { fun() || raf(loop,elem,dt); }
};
loop();
}
},
pause: function() {
loop = noloop;
},
isPlaying: function() {
return (loop != noloop);
}
}
if (!paused)
F.play();
return F;
};
/*
* Texture stuff.
*/
this.textureCreate = function(eng)
{
var T = gl.createTexture();
if (eng == undefined)
eng = gl.TEXTURE_2D ;
function bind() { gl.bindTexture(eng, T); }
function unbind() { gl.bindTexture(eng, null); }
function destroy() { gl.deleteTexture(T); }
function set(engnum, where) {
gl.activeTexture(gl.TEXTURE0 + engnum);
bind();
gl.uniform1i(where, engnum);
}
function params(min_f, mag_f, wrap_s, wrap_t, flip) {
bind();
if (isDefined(flip))
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flip);
gl.texParameteri(eng, gl.TEXTURE_MIN_FILTER, min_f );
gl.texParameteri(eng, gl.TEXTURE_MAG_FILTER, mag_f );
gl.texParameteri(eng, gl.TEXTURE_WRAP_S, wrap_s );
gl.texParameteri(eng, gl.TEXTURE_WRAP_T, wrap_t );
}
function fromArray(w, h, arr, type, fmt) {
if (isUndefined(type))
type = gl.UNSIGNED_BYTE;
if (isUndefined(fmt))
fmt = gl.RGBA;
bind();
gl.texImage2D(eng, 0, fmt, w, h, 0, fmt, type, arr);
}
function fromElement(e, type) {
if (isUndefined(type))
type = gl.UNSIGNED_BYTE;
bind();
gl.texImage2D(eng,0, gl.RGBA, gl.RGBA, type ,e);
}
T.awe_gl = gl;
T.awe_eng = eng;
T.aweBind = bind;
T.aweUnbind = unbind;
T.aweDestroy = destroy;
T.aweFromArray = fromArray;
T.aweSet = set;
T.aweFromElem = fromElement;
T.aweParams = params;
return T;
}
A.textureUnbindAll = function (g) {
for (var i = 0; i < 16; ++i) {
g.activeTexture(g.TEXTURE0 + i);
g.bindTexture(g.TEXTURE_2D,null);
}
}
/*
* Renderbuffer stuff
*/
A.renderBufferCreate = function (att, width, height) {
var rb = gl.createRenderbuffer();
rb.awe_gl = gl;
rb.awe_eng = gl.RENDERBUFFER;
rb.aweDestroy = function() { gl.deleteRenderbuffer(rb); }
gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
gl.renderbufferStorage(gl.RENDERBUFFER, att, width, height);
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
return rb;
}
/*
* Framebuffer stuff
*/
A.frameBufferCreate = function () {
var fb = gl.createFramebuffer();
fb.attachTexture = function(att, tex, level) {
fb.aweAtts[att] = tex;
gl.framebufferTexture2D(gl.FRAMEBUFFER, att, tex.awe_eng, tex, level);
}
fb.attachRenderbuffer = function(att, rb) {
fb.aweAtts[att] = rb;
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, att, rb.awe_eng, rb);
}
fb.awe_gl = gl;
fb.aweAtts = new Object();
fb.aweBind = function() { gl.bindFramebuffer(gl.FRAMEBUFFER, fb); }
fb.aweUnBind = function() { gl.bindFramebuffer(gl.FRAMEBUFFER, null); }
fb.aweUnbind = unbind;
fb.aweDestroy = function() { gl.deleteFramebuffer(fb); }
return fb;
}
/*
* Array buffers.
*/
A.makeBuffer = function(buftype, datatype, stride, hint, arr) {
var b = gl.createBuffer();
var warr;
var N = arr.length / stride;
if (datatype == gl.FLOAT)
warr = new Float32Array(arr)
else if (datatype == gl.UNSIGNED_SHORT)
warr = new Uint16Array(arr)
else
throw "Unsuported buffer type.";
function bind() { gl.bindBuffer(buftype, b); }
function unbind() { gl.bindBuffer(buftype, null); }
bind();
gl.bufferData(buftype, warr, hint);
unbind();
b.awe_gl = gl;
b.aweNumItems = N;
b.aweStride = stride;
b.aweDType = datatype;
b.aweBType = buftype;
b.aweBind = bind;
b.aweUnbind = unbind;
b.aweSetVertexAttPtr = function (where,x,y) {
if (buftype != gl.ARRAY_BUFFER)
throw("set vertex attributes must be of ARRAY_BUFFER type");
else {
bind();
gl.vertexAttribPointer(where, stride, datatype, false, x, y);
gl.enableVertexAttribArray(where);
}
}
b.drawElements = function (type,n) { // should make this have start,end
if (buftype != gl.ELEMENT_ARRAY_BUFFER)
throw("draw elements must must be of ELEMENT_ARRAY_BUFFER type");
else {
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b);
gl.drawElements(type, (n || N*stride), datatype, 0 );
}
}
return b;
}
A.glThrow = glThrow;
A.exportNames = exportNames ;
A.compile = compile ;
A.link = link ;
A.compileAndLink = compileAndLink;
};