diff --git a/src/shaders/effect1/fragment.glsl b/src/shaders/effect1/fragment.glsl index baed282..b10833f 100644 --- a/src/shaders/effect1/fragment.glsl +++ b/src/shaders/effect1/fragment.glsl @@ -4,8 +4,11 @@ uniform bool isMulti,masker,noEffectGooey; uniform vec2 mousei; uniform float maskVal,aspect,noise_speed,metaball,discard_threshold,antialias_threshold,noise_height,noise_scale; + +// Just trying, how to contribute open source projects. + + varying vec2 vuv; -#define SNOISEHOLDER void main(){ vec2 uv=(vuv/1.1)+.05; uv=uv*2.-1.; @@ -17,5 +20,4 @@ void main(){ uv+=refract(vec2(.0,.0),surface,b); gl_FragColor=texture2D(uTexture[0],uv); vec2 uv2= noEffectGooey?vuv:uv; - !isMulti; -} \ No newline at end of file +}