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Example.cs
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38 lines (31 loc) · 719 Bytes
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class Example : MonoBehaviour
{
public Inventory inventory = new();
public Factory factory;
public Coroutine factoryWork;
public float tick = 0.1f; //update interval
void Start()
{
if(inventory == null)
return;
factory.Init(inventory);
}
void Update()
{
if(inventory == null)
return;
if(factoryWork == null)
{
factoryWork = StartCoroutine(FactoryWork());
}
}
public IEnumerator FactoryWork()
{
yield return new WaitForSeconds(tick);
factory.Work();
}
}