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Let authors paint and inspect spawn zones, choose stable rosters/profiles/
policies, lay out offering slots/recipes, and understand static bounds and
diagnostics without manually editing records or reimplementing the authoritative
Go population controller.
This is replacement editor work. Classic editor/ only packages external
Gridarta; Classic authoring compatibility remains in the content schema/tools.
Scope and constraints
Consume released content-toolkit document, catalog, diagnostics, transaction,
and compilation APIs. No second parser, validator, serializer, catalog, or
filesystem write path.
Paint/select deterministic masks or rectangle unions with undo/redo and
atomic toolkit transactions; support add/remove/split/merge and clear visual
distinction between spawn, activation, keepout, leash, protected, and offering
slot areas.
Pick stable family/roster/pack/policy/site/recipe/effect references from the
catalog and show full source-aware linked diagnostics.
Inspect min/base/max threat and entity bounds, difficulty/player curves,
refill/cooldown/burst settings, eligible candidates, role constraints, and
statically admissible compositions.
Show non-authoritative range/composition previews across selected difficulty
and one/two/four-player inputs. Label previews as authored bounds; do not copy
Go scheduling/RNG/placement logic or promise the exact next live pack.
Lay out semantic left/center/right or named offering slots in the map, edit
stable item requirements and a bounded typed directive, and preview the
linked telegraph/reward references.
Overlay statically invalid or risky geometry, exits/protected cells, impossible
role constraints, orphan references, overlapping slots, and unsupported local
overrides. Runtime-only occupancy remains a playtest concern.
Keep toolkit documents authoritative and preserve external-edit detection,
revision preconditions, dry-run diff, atomic save, autosave/recovery, and path
safety.
Actual gameplay verification launches through the existing isolated playtest
path; the editor does not embed a server or connect to Classic/Gridarta.
Acceptance criteria
Authors can create, select, reshape, split, merge, and remove bounded zone
geometry with undo/redo and exact semantic overlays.
Every reference picker uses stable catalog IDs and linked diagnostics;
display names are presentation only.
Inspector/previews show configured target/entity/threat/role/refill bounds
for low/normal/high and one/two/four-player inputs without implementing an
alternate authoritative director.
Offering slots have deterministic semantic/world positions, recipe item
references, validation, and typed effect editing with visible cooldown/
cap constraints.
Invalid geometry, impossible packs, missing references, unsafe keepouts,
overlapping slots, and unsupported overrides block publication with
source-aware diagnostics.
Opening/saving unchanged authored documents is byte-identical; a targeted
zone/site edit does not churn unrelated source.
Stale revision, external edit, validation, conflict, disk/permission,
cancellation, or crash failure leaves source unchanged and recoverable.
One isolated playtest launches the bat/orc/offering pilot through the
wrapper-owned profile/topology once replacement integration is available.
tools/validate.sh and git diff --check pass.
Dependencies
Depends on the released toolkit contract and editor#4, editor#5, and editor#6. It does not block the
CLI-authored M3 pilot; it provides the M4 safe authoring workflow.
Outcome
Let authors paint and inspect spawn zones, choose stable rosters/profiles/
policies, lay out offering slots/recipes, and understand static bounds and
diagnostics without manually editing records or reimplementing the authoritative
Go population controller.
This is replacement editor work. Classic
editor/only packages externalGridarta; Classic authoring compatibility remains in the content schema/tools.
Scope and constraints
and compilation APIs. No second parser, validator, serializer, catalog, or
filesystem write path.
atomic toolkit transactions; support add/remove/split/merge and clear visual
distinction between spawn, activation, keepout, leash, protected, and offering
slot areas.
catalog and show full source-aware linked diagnostics.
refill/cooldown/burst settings, eligible candidates, role constraints, and
statically admissible compositions.
and one/two/four-player inputs. Label previews as authored bounds; do not copy
Go scheduling/RNG/placement logic or promise the exact next live pack.
stable item requirements and a bounded typed directive, and preview the
linked telegraph/reward references.
role constraints, orphan references, overlapping slots, and unsupported local
overrides. Runtime-only occupancy remains a playtest concern.
revision preconditions, dry-run diff, atomic save, autosave/recovery, and path
safety.
path; the editor does not embed a server or connect to Classic/Gridarta.
Acceptance criteria
geometry with undo/redo and exact semantic overlays.
display names are presentation only.
for low/normal/high and one/two/four-player inputs without implementing an
alternate authoritative director.
references, validation, and typed effect editing with visible cooldown/
cap constraints.
overlapping slots, and unsupported overrides block publication with
source-aware diagnostics.
zone/site edit does not churn unrelated source.
cancellation, or crash failure leaves source unchanged and recoverable.
changes, diagnostics, undo/redo, reopen, recovery, and large/malformed
inputs; visual tests use shared renderer semantic masks.
wrapper-owned profile/topology once replacement integration is available.
tools/validate.shandgit diff --checkpass.Dependencies
Depends on the released toolkit contract and
editor#4,
editor#5, and
editor#6. It does not block the
CLI-authored M3 pilot; it provides the M4 safe authoring workflow.