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main.cpp
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325 lines (280 loc) · 9.41 KB
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#include <list>
#include <vector>
#include <iostream>
#include <fstream>
#include <iomanip>
#include <stdlib.h>
#include <algorithm>
#include "territory.h"
#include "maps.h"
#include "card.h"
#include "game.h"
#include "heuristic.h"
#include "json.hpp"
using json = nlohmann::json;
typedef std::map<char, std::pair<char, char>> CONTINENT_DATA;
typedef std::list<std::pair<Territory *, double>> deploy_weights;
//trims the weights on a deploy to make all invalid deploys not happen
void trimDeploy(std::list<std::pair<Territory *, double>>& weights, const Game& g) {
Player * p = g.getPlayer();
for(deploy_weights::iterator w_itr = weights.begin();
w_itr != weights.end(); ++w_itr) {
if(w_itr->first->getPlayer() != p) {
w_itr->second = 0;
}
}
}
typedef std::list<std::pair<Territory *, std::pair<Territory *, double>>> attack_weights;
//trims the weights on an attack to make all invalid attacks not happen
void trimAttack(attack_weights& weights, const Game& g) {
Player * p = g.getPlayer();
for(attack_weights::iterator w_itr = weights.begin();
w_itr != weights.end(); ++w_itr) {
//Check if the defending territory is not owned by the player or
//if the attacking terriroy is owned by the player or
//if the attacker does not haev enough army
if(w_itr->first->getPlayer() != p || w_itr->second.first->getPlayer() == p ||
w_itr->first->getArmy() <= 1) {
w_itr->second.second = 0;
}
}
}
typedef std::list<std::pair<Territory *, std::pair<Territory *, double>>> move_weights;
void trimMove(move_weights& weights, const Game& g) {
Player * p = g.getPlayer();
for(move_weights::iterator w_itr = weights.begin();
w_itr != weights.end(); ++w_itr) {
//Check if the defending territory is not owned by the player or
//if the attacking terriroy is not owned by the player
if(w_itr->first->getPlayer() != p || w_itr->second.first->getPlayer() != p) {
w_itr->second.second = 0;
}
else {
//Check if they are directly adjacent or not
std::vector<std::pair<Territory *, bool>> adj_territories;
adj_territories = w_itr->first->getAdjacent();
std::vector<std::pair<Territory *, bool>>::iterator adj_itr
= adj_territories.begin();
bool is_adj = false;
for(; adj_itr != adj_territories.end(); ++adj_itr) {
if(adj_itr->first == w_itr->second.first) {
is_adj = true;
}
}
if(!is_adj) {
w_itr->second.second = 0;
}
}
}
}
deploy_weights generateDeployWeights(const Game& g) {
Player * p = g.getPlayer();
std::list<Territory*> territories = p->getTerritories();
std::list<Territory*>::const_iterator ter_itr = territories.begin();
deploy_weights weights;
for(; ter_itr != territories.end(); ++ter_itr) {
double num = ((double) rand() / (RAND_MAX));
weights.push_front(std::make_pair(*ter_itr, num));
}
return weights;
}
attack_weights generateAttackWeights(const Game& g) {
Player * p = g.getPlayer();
std::list<Territory*> territories = p->getTerritories();
std::list<Territory*>::const_iterator ter_itr = territories.begin();
attack_weights weights;
for(; ter_itr != territories.end(); ++ter_itr) {
std::vector<std::pair<Territory *, bool>> adj_territories;
adj_territories = (*ter_itr)->getAdjacent();
std::vector<std::pair<Territory *, bool>>::iterator adj_itr = adj_territories.begin();
for(; adj_itr != adj_territories.end(); ++adj_itr) {
double num = ((double) rand() / (RAND_MAX));
weights.push_front(std::make_pair(*ter_itr,
std::make_pair(adj_itr->first, num)));
}
}
return weights;
}
move_weights generateMoveWeights(const Game& g) {
Player * p = g.getPlayer();
std::list<Territory*> territories = p->getTerritories();
std::list<Territory*>::const_iterator ter_itr1 = territories.begin();
std::list<Territory*>::const_iterator ter_itr2;
move_weights weights;
for(; ter_itr1 != territories.end(); ++ter_itr1) {
for(ter_itr2 = territories.begin(); ter_itr2 != territories.end(); ++ter_itr2) {
double num = ((double) rand() / (RAND_MAX));
weights.push_front(std::make_pair(*ter_itr1,
std::make_pair(*ter_itr2, num)));
}
}
return weights;
}
void runGame(Game& game, int players, CONTINENT_DATA cd, int i, const std::vector<double>& weights) {
for(int i = 0; i < players; ++i) {
game.addPlayer(i);
}
std::vector<short> armies;
for(int i = 0; i < players; ++i) {
armies.push_back(-5*players + 50);
}
game.initialize(armies);
// game.print_data();
for(char p = 0; p < players; ++p) {
for(int i = 1; i < armies[p]; ++i) {
deploy_weights dweights;
// if(game.getPlayer()->getPlayer() == 0 || game.getPlayer()->getPlayer() == 3) {
dweights = generateHeuristicDeploy(game, weights);
// } else {
// dweights = generateDeployWeights(game);
// }
trimDeploy(dweights, game);
deploy_weights::iterator best = dweights.begin();
for(deploy_weights::iterator itr = dweights.begin(); itr != dweights.end(); ++itr) {
if(itr->second > best->second) {
best = itr;
}
}
game.deploy(best->first);
}
game.nextPlayer();
}
// game.print_data();
json output;
while(game.getPlayers().size() > 1) {
Player * player = game.getPlayer();
short armies = player->getIncome(cd);
std::list<Card> pcards = player->getCards();
if(player->getNumCards() == 3) {
}
std::map<Territory*, int> deploy_map;
for(int i = 0; i < armies; ++i) {
deploy_weights dweights;
// if(game.getPlayer()->getPlayer() == 0 || game.getPlayer()->getPlayer() == 3) {
dweights = generateHeuristicDeploy(game, weights);
// } else {
// dweights = generateDeployWeights(game);
// }
trimDeploy(dweights, game);
deploy_weights::iterator best = dweights.begin();
for(deploy_weights::iterator itr = dweights.begin(); itr != dweights.end(); ++itr) {
if(itr->second > best->second) {
best = itr;
}
}
deploy_map[best->first] += 1;
game.deploy(best->first);
}
while(true) {
attack_weights aweights;
// if(game.getPlayer()->getPlayer() == 0 || game.getPlayer()->getPlayer() == 3) {
aweights = generateHeuristicAttack(game, weights);
// } else {
// aweights = generateAttackWeights(game);
// }
trimAttack(aweights, game);
attack_weights::iterator best = aweights.begin();
for(attack_weights::iterator itr = aweights.begin(); itr != aweights.end(); ++itr) {
if(itr->second.second > best->second.second) {
best = itr;
}
}
if(best->second.second < 0.6 || aweights.size() == 0) {
break;
}
game.attack(best->first, best->second.first);
}
move_weights mweights;
// if(game.getPlayer()->getPlayer() == 0 || game.getPlayer()->getPlayer() == 3) {
mweights = generateHeuristicMove(game, weights);
// } else {
// mweights = generateMoveWeights(game);
// }
trimMove(mweights, game);
move_weights::iterator best = mweights.begin();
for(move_weights::iterator itr = mweights.begin(); itr != mweights.end(); ++itr) {
if(itr->second.second > best->second.second) {
best = itr;
}
}
if(best->first != NULL && best->second.first != NULL) {
short num = best->first->getArmy();
num *= best->second.second;
game.move(best->first, best->second.first, num);
}
game.nextPlayer();
game.print_data(output);
}
std::string file = "games/" + std::to_string(i) + ".json";
std::ofstream o(file);
o << std::setw(4) << output << std::endl;
}
int main() {
int players = 4;
std::string file = "classic";
srand((unsigned) time(0));
//Create a vector of current territories
std::vector<Territory> territories;
//Fill those territories with the "classic map"
CONTINENT_DATA cd;
std::list<Card> cards;
for(unsigned int i = 0; i < territories.size(); ++i) {
cards.push_front(Card(territories[i].getName(), i % 3));
}
//START GAME STUFF
int games = 1000;
std::pair<double, std::vector<double>> best_weights;
best_weights.first = 0;
for(int j = 0; j < 1000; j++) {
std::vector<double> numVictories;
for(int i = 0; i < players; i++) {
numVictories.push_back(0);
}
std::vector<double> weights;
std::ifstream istr("weights.txt");
std::string in;
int c = 0;
while(istr>>in) {
if(in[0] == '#') {
double weight = 0;
istr>>weight;
// weight += (((double) rand() / (RAND_MAX)) - 0.5)/8;
// weight = std::max((double)0, weight);
weights.push_back(weight);
c++;
}
}
for(int i = 0; i < games; ++i) {
Game game(cards);
territories.clear();
cd.clear();
read_map(file, territories, cd, game);
runGame(game, players, cd, i, weights);
numVictories[game.getPlayer()->getPlayer()]++;
if(game.getPlayer()->getPlayer() != 0 && game.getPlayer()->getPlayer() != 3) {
std::cout<<i;
}
std::cout << "\r" << (int)(i/(games/100)) << "% completed, ";
std::cout << (int)(((numVictories[0]+1)/(i+1))*100) << "% winrate: ";
std::cout << "[" << std::setw(20) << std::string(i/(games/20), '#') << "]";
std::cout.flush();
// if(i > 100 && numVictories[0]/i < 0.58) {
// break;
// }
}
std::cout<<"Completed simulation "<<j<<std::endl;
for(unsigned int i = 0; i < numVictories.size(); i++) {
std::cout<<"\tPlayer "<<i<<" had a "<<(numVictories[i]/games)*100
<<"% winrate"<<std::endl;
}
// if(numVictories[0] > best_weights.first) {
// best_weights = std::make_pair(numVictories[0], weights);
// }
// std::cout<<"Best weights had a " << (best_weights.first/games)*100 <<
// "% winrate"<<std::endl;
// std::cout<<"Weights were:"<<std::endl;
// for(unsigned int i = 0; i < best_weights.second.size(); i++) {
// std::cout<<"\t"<<best_weights.second[i]<<std::endl;
// }
}
}