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Asteroid.java
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77 lines (59 loc) · 1.3 KB
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import java.util.List;
public class Asteroid extends Sprite{
private int MOVE_SPEED = 5;
protected final int BOARD_HEIGHT = 1050;
public int life;
private List<RicardoMissile> missile;
public int maxlife;
public Asteroid(int x, int y, int life){
super(x, y);
this.life = life;
this.maxlife = life;
this.width = 100;
this.height = 100;
initAsteroid();
}
private void initAsteroid(){
loadImage("img/asteroid.png");
}
public void removeLife(int damage){
if(life > 0){
life -= damage;
}
}
public int maxLife(){
return maxlife;
}
public int getLife(){
return life;
}
public int getWidth(){
return width;
}
public int getHeight(){
return height;
}
public boolean isBoss(){
return false;
}
public boolean isPacman(){
return false;
}
public boolean isRicardo(){
return false;
}
public boolean isBonus(){
return false;
}
public List<RicardoMissile> getMissiles(){
return missile;
}
public void fire(){
}
public void move(){
y += MOVE_SPEED;
if(y > BOARD_HEIGHT || x > 1400){
visible = false;
}
}
}