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script.js
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122 lines (112 loc) · 3.35 KB
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const canvas = document.getElementById('canvas1');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let particleArray = [];
//let adjustX = 6;
//let adjustY = 0;
//let.lineWidth = 3;
//handle mouse
const mouse = {
x: null,
y: null,
radius: 150
}
window.addEventListener('mousemove',function(event){
mouse.x = event.x;
mouse.y = event.y;
});
ctx.fillStyle = 'white';
ctx.font = '20px Verdana';
ctx.fillText('DHAMITH',0,30);
const textCoordinates = ctx.getImageData(0,0,100,100);
class Particle {
constructor(x,y){
this.x = x;
this.y = y;
this.size = 3;
this.baseX = this.x;
this.baseY = this.y;
this.density = (Math.random() * 8) + 1;
}
draw()
{
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.arc(this.x, this.y,this.size,0, Math.PI * 2);
ctx.closePath();
ctx.fill();
}
update(){
let dx = mouse.x - this.x;
let dy = mouse.y - this.y;
let distance = Math.sqrt(dx * dx + dy * dy);
let forceDirectionX = dx / distance;
let forceDirectionY = dy / distance;
let maxDistance = mouse.radius;
let force = (maxDistance - distance) / maxDistance;
let directionX = forceDirectionX * force * this.density;
let directionY = forceDirectionY * force * this.density;
if(distance < mouse.radius)
{
this.x -= directionX;
this.y -= directionY;
}else{
if(this.x !== this.baseX){
let dx = this.x - this.baseX;
this.x -= dx/10;
}
if(this.y !== this.baseY){
let dy = this.y - this.baseY;
this.y -= dy/10;
}
}
}
}
function init(){
particleArray = [];
// particleArray.push(new Particle(50,50));
for(let y = 0, y2 = textCoordinates.height; y < y2; y++)
{
for(let x = 0 , x2 =textCoordinates.width; x < x2; x++)
{
// if(textCoordinates.data[(y * 4 * textCoordinates.width) + (x * 4) + 3]> 128)
if(textCoordinates.data[(y * 4 * textCoordinates.width) + (x * 4) + 3]> 128)
{
let positionX = x ;
let positionY = y ;
particleArray.push(new Particle(positionX *10 , positionY *10 ));
}
}
}
// for(let i = 0 ; i <1000; i++)
// {
// let x = Math.random() * canvas.width;
// let y = Math.random() * canvas.height;
// particleArray.push(new Particle(x,y));
// }
}
init();
console.log(particleArray);
function animate(){
ctx.clearRect(0,0, canvas.width, canvas.height);
for(let i = 0; i < particleArray.length; i++){
particleArray[i].draw();
particleArray[i].update();
}
//connect();
requestAnimationFrame(animate);
}
animate();
function connect(){
let opacityValue =1;
for(let a =0; a < particleArray.length; a++)
{
for(let b = a; b < particleArray.length; b++)
{
let dx = particleArray[a].x - particleArray[b].x;
let dy = particleArray[a].y - particleArray[b].y;
let distance = Math.sqrt(dx * dx + dy * dy);
}
}
}