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main.js
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59 lines (48 loc) · 1.29 KB
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var nodes = [], edges = [], iter = 0;
var replusion = {}, attraction = {}, spring = {};
var stopAnimation, textbox;
var MaxIterations = 750;
var displayRate = 25;
function main()
{
init();
loopAnimate();
}
function loopAnimate()
{
if(iter > MaxIterations)
return;
iter++;
if(iter % displayRate == 0)
draw();
reposition();
stopAnimation = requestAnimationFrame(loopAnimate);
}
function init()
{
canvas = document.getElementById("canvas");
textbox = document.getElementById("textbox");
textbox.addEventListener("keydown", enterText, false);
canvas.addEventListener("mousedown", clickChildNode, false);
canvas.addEventListener("mousemove", moveNode, false);
canvas.addEventListener("mouseup", stopMovingNode, false);
window.addEventListener("keydown", keyDown, false);
window.addEventListener("keyup", keyUp, false);
createStartNode();
//createNetwork();
}
replusion.alter = function(element)
{
repulsion_constant = element.value;
console.log("repel: "+repulsion_constant);
};
spring.alter = function(element)
{
springLength = element.value;
console.log("spring: "+springLength);
};
attraction.alter = function(element)
{
attraction_constant = element.value;
console.log("attrac: "+attraction_constant);
};