Great question! My stance on "what is bevy_dev_tools":
- I'd like a unified set of tools that can be used to ease the development of Bevy games, primarily by displaying information about the state of the app.
- These tools should be easy to discover.
- These tools should have a unified style and use shared idioms and code.
- These tools should be able to be toggled on and off by end users in a number of convenient ways using a consistent pattern (e.g. editor command palette, dev console, and so on).
The fact that users could use these tools in a final product doesn't negate the fact that they're primarily going to be used for development: there's nothing stopping you from enabling dev tools in your final build but only turning on the key features you need :)
Originally posted by @alice-i-cecile in #12354 (comment)
Great question! My stance on "what is bevy_dev_tools":
The fact that users could use these tools in a final product doesn't negate the fact that they're primarily going to be used for development: there's nothing stopping you from enabling dev tools in your final build but only turning on the key features you need :)
Originally posted by @alice-i-cecile in #12354 (comment)