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Piece.java
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270 lines (228 loc) · 8.1 KB
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import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
public class Piece extends JButton implements ActionListener {
private int row, col;
private Player player;
private boolean isKing, selectable, selected, jumped;
private Color bgColor;
private List<Square> possibleMoveSquares;
private List<Square> possibleJumpSquares;
private Checkers game;
public Piece(int row, int col, Player player, Checkers game) {
this.row = row;
this.col = col;
this.player = player;
this.game = game;
isKing = false;
selected = false;
jumped = false;
bgColor = getPlayerNum() == 1 ? Color.GRAY : Color.RED;
possibleJumpSquares = new ArrayList<Square>();
possibleMoveSquares = new ArrayList<Square>();
updatePossibleJumpSquares();
updatePossibleMoveSquares();
this.setBorderPainted(false);
this.setContentAreaFilled(false);
this.setPreferredSize(new Dimension(50, 50));
this.addActionListener(this);
// if piece belongs to bottom player and piece has move (because bottom player goes first) then this piece is selectable
selectable = getPlayerNum() == -1 && possibleMoveSquares.size() > 0 ? true : false;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
if(!selected) {
g.setColor(bgColor);
}
else if(selected) {
g.setColor(Color.YELLOW);
}
g.fillOval(4, 2, 40, 40);
if(isKing) {
g.setColor(Color.BLACK);
g.drawLine(15, 7, 15, 37);
g.drawLine(15, 22, 33, 7);
g.drawLine(15, 22, 33, 37);
}
}
// moves/jumps this piece to a specified square
public void move(Square newSquare) {
hideGhostPieces();
deselect();
game.getSquareAt(row, col).removePiece();
newSquare.addPiece(this);
if(newSquare.getCol() - 2 == col || newSquare.getCol() + 2 == col) {
int opponentNum = getPlayerNum() == 1 ? -1 : 1;
Square jumpedSquare = game.getSquareAt((row + newSquare.getRow()) / 2, (col + newSquare.getCol()) / 2);
game.playerRemovePiece(opponentNum, jumpedSquare.getPiece());
jumpedSquare.removePiece();
jumped = true;
}
row = newSquare.getRow();
col = newSquare.getCol();
checkForKing();
game.onMove();
// if this piece just jumped and has another jump available, do not switch the player turn
if(jumped && possibleJumpSquares.size() > 0);
// otherwise switch the player turn
else {
game.switchPlayerTurn();
}
jumped = false;
}
// checks to see if this piece can become a king
public void checkForKing() {
if(getPlayerNum() == 1 && row == 7) {
isKing = true;
}
else if(getPlayerNum() == -1 && row == 0) {
isKing = true;
}
}
// returns the player number of the player that this piece belongs to
public int getPlayerNum() {
return player.getPlayerNum();
}
// updates then returns the list of possible jump squares for this piece
public List<Square> getPossibleJumpSquares() {
updatePossibleJumpSquares();
return possibleJumpSquares;
}
// updates then returns the list of possible move squares for this piece
public List<Square> getPossibleMoveSquares() {
updatePossibleMoveSquares();
return possibleMoveSquares;
}
// makes this piece selectable
public void makeSelectable() {
selectable = true;
}
// makes this piece unselectable
public void makeUnselectable() {
selectable = false;
}
// returns true if this piece is currently selected, otherwise false
public boolean isSelected() {
return selected;
}
// returns true if this piece just jumped, otherwise false
public boolean jumped() {
return jumped;
}
// deselects this piece
public void deselect() {
selected = false;
hideGhostPieces();
repaint();
}
// updates list of possible squares this piece can jump to
public void updatePossibleJumpSquares() {
possibleJumpSquares.clear();
if(row + getPlayerNum() <= 6 && row + getPlayerNum() >= 1) {
if(col >= 2 && game.getSquareAt(row + getPlayerNum(), col - 1).getPiece() != null) {
// if a diagonal piece belongs to opponent and the next square diagonal to that piece is empty
if(game.getSquareAt(row + getPlayerNum(), col - 1).getPiece().getPlayerNum() != this.getPlayerNum()
&& game.getSquareAt(row + (getPlayerNum() * 2), col - 2).getPiece() == null) {
possibleJumpSquares.add(game.getSquareAt(row + (getPlayerNum() * 2), col - 2));
}
}
if(col <= 5 && game.getSquareAt(row + getPlayerNum(), col + 1).getPiece() != null) {
if(game.getSquareAt(row + getPlayerNum(), col + 1).getPiece().getPlayerNum() != this.getPlayerNum()
&& game.getSquareAt(row + (getPlayerNum() * 2), col + 2).getPiece() == null) {
possibleJumpSquares.add(game.getSquareAt(row + (getPlayerNum() * 2), col + 2));
}
}
}
if(isKing && row - getPlayerNum() <= 6 && row - getPlayerNum() >= 1) {
if(col >= 2 && game.getSquareAt(row - getPlayerNum(), col - 1).getPiece() != null) {
if(game.getSquareAt(row - getPlayerNum(), col - 1).getPiece().getPlayerNum() != this.getPlayerNum()
&& game.getSquareAt(row - (getPlayerNum() * 2), col - 2).getPiece() == null) {
possibleJumpSquares.add(game.getSquareAt(row - (getPlayerNum() * 2), col - 2));
}
}
if(col <= 5 && game.getSquareAt(row - getPlayerNum(), col + 1).getPiece() != null) {
if(game.getSquareAt(row - getPlayerNum(), col + 1).getPiece().getPlayerNum() != this.getPlayerNum()
&& game.getSquareAt(row - (getPlayerNum() * 2), col + 2).getPiece() == null) {
possibleJumpSquares.add(game.getSquareAt(row - (getPlayerNum() * 2), col + 2));
}
}
}
}
// updates list of possible squares this piece can move to
public void updatePossibleMoveSquares() {
possibleMoveSquares.clear();
if(row + getPlayerNum() >= 0 && row + getPlayerNum() <= 7) {
if(col != 0) {
if(game.getSquareAt(row + getPlayerNum(), col - 1).getPiece() == null) {
possibleMoveSquares.add(game.getSquareAt(row + getPlayerNum(), col - 1));
}
}
if(col != 7) {
if(game.getSquareAt(row + getPlayerNum(), col + 1).getPiece() == null) {
possibleMoveSquares.add(game.getSquareAt(row + getPlayerNum(), col + 1));
}
}
}
if(row - getPlayerNum() >= 0 && row - getPlayerNum() <= 7) {
if(isKing) {
if(col != 0) {
if(game.getSquareAt(row - getPlayerNum(), col - 1).getPiece() == null) {
possibleMoveSquares.add(game.getSquareAt(row - getPlayerNum(), col - 1));
}
}
if(col != 7) {
if(game.getSquareAt(row - getPlayerNum(), col + 1).getPiece() == null) {
possibleMoveSquares.add(game.getSquareAt(row - getPlayerNum(), col + 1));
}
}
}
}
}
// when this piece is selected, show possible places this piece can jump/move to
public void showGhostPieces() {
if(possibleJumpSquares.size() > 0) {
for(Square square : possibleJumpSquares) {
GhostPiece ghostPiece = new GhostPiece(square, game);
square.addGhostPiece(ghostPiece);
}
}
else if(possibleMoveSquares.size() > 0) {
for(Square square : possibleMoveSquares) {
GhostPiece ghostPiece = new GhostPiece(square, game);
square.addGhostPiece(ghostPiece);
}
}
}
// when this piece is deselected or moved, remove the ghost pieces
public void hideGhostPieces() {
if(possibleJumpSquares.size() > 0) {
for(Square square : possibleJumpSquares) {
square.removeGhostPiece();
}
}
else if(possibleMoveSquares.size() > 0) {
for(Square square : possibleMoveSquares) {
square.removeGhostPiece();
}
}
}
// when this piece is clicked on
@Override
public void actionPerformed(ActionEvent arg0) {
// if selectable and is player's turn
if(selectable && game.getPlayerTurn() == getPlayerNum()) {
Piece selectedPiece = player.getSelectedPiece();
if(selectedPiece != null) {
selectedPiece.deselect();
}
selected = true;
showGhostPieces();
repaint();
}
}
}