Skip to content

NaNs are in the background mipmaps. #314

Description

@bhouston

Screenshot 2023-03-13 at 3 36 29 PM

    // Sample framebuffer to get pixel the refracted ray hits.
    vec4 transmittedLight = getTransmissionSample(
      backgroundTexture,
      refractionCoords,
      material.specularRoughness,
      ior
    );
    DEBUG_OUTPUT(39, transmittedLight.rgb);

The NaNs must be coming from the mipmap.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions