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combatroundcontroller.h
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72 lines (50 loc) · 1.46 KB
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#ifndef COMBATROUNDCONTROLLER_H
#define COMBATROUNDCONTROLLER_H
#include <QObject>
#include "combatroundwidget.h"
#include "player.h"
#include <QDebug>
#include <QList>
#include <QListWidgetItem>
#include <assert.h>
#include "hitrolldialog.h"
#include "armourbypassdialog.h"
#include "combatroundmodel.h"
#include "playerlistmodel.h"
class CombatRoundController : public QObject
{
Q_OBJECT
public:
explicit CombatRoundController(QObject *parent = 0);
~CombatRoundController();
void setCombatRoundWidget(CombatRoundWidget *);
signals:
public slots:
void attackerSelected(const QModelIndex &index);
void newAttackerAdded(QString);
void newDefenderAdded(QString);
void weaponSelected(const QString &weapon);
void weaponBonusUpdated(const int &bonus);
void attackUpdated(int attack);
void defenderSelected(const QModelIndex &index);
void defenceUpdated(int defence);
void attackerHPUpdated(int);
void defenderHPUpdated(int);
void bonusUpdated(int);
void defenderShieldUpdated(bool);
void clearDeadPeople();
void playRound();
private slots:
void generateWeaponList();
void editPlayer(QModelIndex);
private:
CombatRoundWidget *_combatRoundWidget;
PlayerListModel *_playerModel;
Player* _currentAttacker;
Weapon* _currentAttackerWeapon;
int _currentAttack;
Player* _currentDefender;
int _currentDefence;
CombatRoundModel *_model;
};
#endif // COMBATROUNDCONTROLLER_H