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Makefile
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307 lines (246 loc) · 11.9 KB
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := netpass
OUTDIR := out
BUILD := build
MAIN_SOURCE := source
SOURCES := $(MAIN_SOURCE) codegen source/scenes source/hmac_sha256 source/quirc/lib
DATA := data
INCLUDES := include
GRAPHICS := gfx
MUSIC := music
APP_AUTHOR := Sorunome
APP_TITLE := NetPass
APP_DESCRIPTION := NetPass: StreetPass in the modern world!
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
MUSICBUILD := $(ROMFS)/music
ICON := meta/icon.png
BANNER_AUDIO := meta/banner.ogg
BANNER_IMAGE := meta/banner.cgfx
APP_TITLE_INT :=
APP_DESC_INT := -gl "NetPass: StreetPass in der modernen Welt!" \
-pl "NetPass: StreetPass no mundo moderno!" \
-il "NetPass: StreetPass nel mondo moderno!" \
-fl "NetPass: StreetPass dans le monde moderne !" \
-jl "NetPass:現代世界のすれちがい通信!" \
-rl "NetPass: StreetPass в современном мире!" \
-sl "NetPass: ¡StreetPass en el mundo moderno!" \
-scl "NetPass: 现代世界的瞬缘连接!"
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
include $(TOPDIR)/version.env
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O2 -mword-relocations -Wno-format-truncation \
-ffunction-sections \
$(ARCH)
# Set DEBUG-related flags
ifeq ($(DEBUG),1)
CFLAGS += -DDEBUG
$(info [INFO] Compiling with DEBUG enabled)
endif
CFLAGS += $(INCLUDE) -D__3DS__
CFLAGS += -D_VERSION_MAJOR_=$(NETPASS_VERSION_MAJOR) \
-D_VERSION_MINOR_=$(NETPASS_VERSION_MINOR) \
-D_VERSION_MICRO_=$(NETPASS_VERSION_MICRO) \
-D_WELCOME_VERSION_=$(NETPASS_WELCOME_VERSION) \
-D_PATCHES_VERSION_=$(NETPASS_PATCHES_VERSION) \
-DNUM_LOCATIONS=$(NETPASS_NUM_LOCATIONS) \
-I$(DEVKITPRO)/portlibs/3ds/include/opus
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lcitro2d -lcitro3d -lctru -lopusfile -lopus -logg `curl-config --libs` -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS)
CODEGEN_CFILES = ../codegen/lang_strings.c
CODEGEN_OUTPUTS = codegen/lang_strings.h codegen/lang_strings.c
# Cppcheck options
CPPCHECK_FLAGS = --enable=warning,unusedFunction,performance,portability,missingInclude --inline-suppr --std=c11
CPPCHECK_FLAGS += --language=c --quiet --suppressions-list=.cppcheck.suppress --template=gcc --check-level=exhaustive
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(OUTDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
MUSICFILES := $(foreach dir,$(MUSIC),$(notdir $(wildcard $(dir)/*.*)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
CFILES += $(CODEGEN_CFILES)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
#export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
export APP_ICON := $(TOPDIR)/$(BUILD)/icon.png
BANNERTOOL ?= bannertool
FFMPEG ?= ffmpeg
PYTHON ?= python
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(OUTPUT).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean translations patches submodulecheck cppcheck
MAKEROM ?= makerom
MAKEROM_ARGS := -elf $(OUTPUT).elf -rsf meta/netpass.rsf -major ${NETPASS_VERSION_MAJOR} -minor ${NETPASS_VERSION_MINOR} -micro ${NETPASS_VERSION_MICRO} -icon $(OUTPUT).smdh -banner "$(BUILD)/banner.bnr"
#---------------------------------------------------------------------------------
3dsx: submodulecheck $(CODEGEN_OUTPUTS) $(BUILD) $(GFXBUILD) $(MUSICBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) $(OUTDIR) smdh
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
all: build cia
$(BUILD):
@mkdir -p $(BUILD)
patches:
@$(MAKE) -C patches
$(CODEGEN_OUTPUTS): codegen.py $(shell find locale)
@$(PYTHON) $(TOPDIR)/codegen.py
smdh: $(APP_ICON)
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" $(APP_TITLE_INT) -l "$(APP_DESCRIPTION)" $(APP_DESC_INT) -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f visible,allow3d -o $(OUTPUT).smdh
cia: 3dsx
@$(FFMPEG) -y -i $(TOPDIR)/$(BANNER_AUDIO) -c:a pcm_s16le $(TOPDIR)/$(BUILD)/banner.wav
@$(BANNERTOOL) makebanner -ci "$(TOPDIR)/$(BANNER_IMAGE)" -a "$(TOPDIR)/$(BUILD)/banner.wav" -o "$(BUILD)/banner.bnr"
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" $(APP_TITLE_INT) -l "$(APP_DESCRIPTION)" $(APP_DESC_INT) -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$(BUILD)/icon.icn"
@$(MAKEROM) -f cia -o "$(OUTPUT).cia" -target t -exefslogo $(MAKEROM_ARGS)
$(APP_ICON): $(TOPDIR)/$(ICON)
@mkdir -p $(BUILD)
@$(FFMPEG) -y -i $(TOPDIR)/$(ICON) -vf scale=48:48 $(APP_ICON)
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(MUSICBUILD),$(BUILD))
$(MUSICBUILD):
@mkdir -p $@
@for file in $(MUSICFILES) ; do \
ffmpeg -y -i $(MUSIC)/$$file -ar 48000 -ac 2 $(MUSICBUILD)/$${file%.*}.opus ; \
done
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
$(OUTDIR):
@mkdir -p $@
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@$(MAKE) -C patches clean
@rm -fr $(BUILD) $(GFXBUILD) $(MUSICBUILD) $(DEPSDIR) $(OUTDIR) $(TOPDIR)/codegen
submodulecheck:
@test -f source/hmac_sha256/hmac_sha256.h || (echo "ERROR: Submodules not pulled!"; exit 1)
cppcheck:
cppcheck $(CPPCHECK_FLAGS) $(MAIN_SOURCE)
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------