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buglist.txt
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14 lines (9 loc) · 727 Bytes
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vertex lights become dark after map transition (vid_restart fixes)
- FIXED, caused by allocating 0x800000 max size for md2 models
crash on darksun1.bsp when vertexlight/vertexlightbase fields not properly allocated (Hunk_Alloc problem?)
- FIXED, caused by allocating same size for each poly in a surface
tries to load map twice (drop to console) when transitioning from demo to normal map (Belly of the Beast)
- bypass by loading autosave slot
alpha test textures not displaying properly on ATI cards (lightmap blended into alpha channel?)
2D disappearing when in 3rd person mode - related to projection shadows, goes away after drawing particles
depthhacked model appearing at player origin in Lazarus model test map