From 8ee00afc50037d059277351e9646e14d81cb7187 Mon Sep 17 00:00:00 2001 From: Alex Verkhovsky Date: Fri, 1 May 2026 12:35:55 -0700 Subject: [PATCH] refactor(catalog): rename after/before to preceded-by/followed-by MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Aligns this module's module-help.csv header with the canonical schema shipped in bmad-code-org/BMAD-METHOD#2360. The bare prepositions had no subject anchor — "X has Y in its `after` column" reads plausibly as either "Y comes after X" or "X comes after Y", and an LLM consumer recently flipped the direction because of it. Passive-voice participles ("X is preceded by Y") force a single reading. Header-only change — data rows are positionally identical and the upstream merger loads them unchanged. Without this rename, BMAD-METHOD v6.6.1+ installs print an advisory warning naming this module. --- src/module-help.csv | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/module-help.csv b/src/module-help.csv index 3c757a5..17afa41 100644 --- a/src/module-help.csv +++ b/src/module-help.csv @@ -1,4 +1,4 @@ -module,skill,display-name,menu-code,description,action,args,phase,after,before,required,output-location,outputs +module,skill,display-name,menu-code,description,action,args,phase,preceded-by,followed-by,required,output-location,outputs Game Dev Studio,_meta,,,,,,,,,false,https://game-dev-studio-docs.bmad-method.org/llms.txt, Game Dev Studio,gds-document-project,Document Project,DP,Analyze an existing game project to produce useful documentation.,,,anytime,,,false,project_knowledge,project documentation Game Dev Studio,gds-quick-prototype,Quick Prototype,QP,Rapid game prototyping to test mechanics and ideas quickly.,,,anytime,,,false,,