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TileAreaPolygonalBuilder could implements min and max precision #4

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@tspoke

For now the algorithm only check for one precision. It could be interesting to handle differents precisions and merge smaller OLC into bigger if possible.

Right now I only have 2 differents implementations in mind :

  • Scanline each precisions EXCLUSIVE (begin with higher scan and ignore with resultset the next OLC in the smaller pass).
  • Scanline for smallest precision and determine mergeable groups after.
TileAreaPolygonalBuilder.setPrecision(/* ANY */) => will set min/max to same precision

TileAreaPolygonalBuilder.setMinPrecision(/* ANY */);
TileAreaPolygonalBuilder.setMaxPrecision(/* ANY */);

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