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Makefile
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112 lines (89 loc) · 3.12 KB
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# Cross Platform Makefile
# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
#
# You will need SDL2 (http://www.libsdl.org):
# Linux:
# apt-get install libsdl2-dev
# Mac OS X:
# brew install sdl2
# MSYS2:
# pacman -S mingw-w64-i686-SDL2
#
# CXX = g++
# CXX = clang++
BUILD_DIR = build
EXE = $(BUILD_DIR)/bandicoot # Place executable in the build directory
IMGUI_DIR = imgui
SOURCES = main.cc
SOURCES += $(IMGUI_DIR)/imgui.cpp \
$(IMGUI_DIR)/imgui_demo.cpp \
$(IMGUI_DIR)/imgui_draw.cpp \
$(IMGUI_DIR)/imgui_tables.cpp \
$(IMGUI_DIR)/imgui_widgets.cpp
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp \
$(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
# Add program_state files
SOURCES += program_state/state.cc
OBJS = $(addprefix $(BUILD_DIR)/, $(addsuffix .o, $(basename $(notdir $(SOURCES)))))
UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -Iprogram_state
CXXFLAGS += -g -O2 -Wall -Wformat -Wextra -Wpedantic
LIBS =
$(info SOURCES: $(SOURCES))
$(info OBJS: $(OBJS))
##---------------------------------------------------------------------
## OPENGL ES
##---------------------------------------------------------------------
# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
# LINUX_GL_LIBS = -lGLESv2
# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
##---------------------------------------------------------------------
## BUILD FLAGS PER PLATFORM
##---------------------------------------------------------------------
ifeq ($(UNAME_S), Linux) # LINUX
ECHO_MESSAGE = "Linux"
LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs`
CXXFLAGS += `sdl2-config --cflags`
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) # APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `sdl2-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "MinGW"
LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
CXXFLAGS += `pkg-config --cflags sdl2`
CFLAGS = $(CXXFLAGS)
endif
##---------------------------------------------------------------------
## BUILD RULES
##---------------------------------------------------------------------
# Create build directory if it doesn't exist
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
# Pattern rule to compile .cpp files to .o files in the build directory
$(BUILD_DIR)/%.o: %.cc | $(BUILD_DIR)
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(BUILD_DIR)/%.o: $(IMGUI_DIR)/%.cpp | $(BUILD_DIR)
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(BUILD_DIR)/%.o: $(IMGUI_DIR)/backends/%.cpp | $(BUILD_DIR)
$(CXX) $(CXXFLAGS) -c -o $@ $<
# Rule for program_state files
$(BUILD_DIR)/%.o: program_state/%.cc | $(BUILD_DIR)
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(BUILD_DIR) $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(EXE): $(OBJS)
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
# New run target
run: all
@echo Running the executable...
@$(EXE)
clean:
rm -rf $(EXE) $(BUILD_DIR)