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script.js
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130 lines (117 loc) · 3.73 KB
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const playerScoreEl = document.getElementById('playerScore');
const playerChoiceEl = document.getElementById('playerChoice');
const computerScoreEl= document.getElementById('computerScore');
const computerChoiceEl = document.getElementById('computerChoice');
const resultText = document.getElementById('resultText');
const playerRock= document.getElementById ('playerRock');
const playerPaper= document.getElementById ('playerPaper');
const playerScissors= document.getElementById ('playerScissors');
const computerRock= document.getElementById ('computerRock');
const computerPaper= document.getElementById ('computerPaper');
const computerScissors= document.getElementById ('computerScissors');
const allGameIcons = document.querySelectorAll('.fas');
const choices = {
rock: { name: 'Rock', defeats: ['scissors'] },
paper: { name: 'Paper', defeats: ['rock'] },
scissors: { name: 'Scissors', defeats: ['paper'] }
};
let playerScoreNumber = 0;
let computerScoreNumber = 0;
let computerChoice = '';
//Reset all 'selected' icons
function resetSelected(){
allGameIcons.forEach((icon) => {
icon.classList.remove('selected');
});
stopConfetti();
removeConfetti();
}
// Reset Score & playerChoice/computerChoice
function resetAll(){
playerScoreNumber = 0;
computerScoreNumber = 0;
playerScoreEl.textContent = playerScoreNumber;
computerScoreEl.textContent = computerScoreNumber;
playerChoiceEl.textContent = '';
computerChoiceEl.textContent = '';
resultText.textContent = '';
resetSelected();
}
// Random computer choice
function computerRandomChoice(){
const computerChoiceNumber = Math.random();
if (computerChoiceNumber < 0.2){
computerChoice = 'rock';
}else if(computerChoiceNumber > 0.4){
computerChoice = 'paper';
}else{
computerChoice = 'scissors';
}
}
// Add computerChoice
function displayComputerChoice() {
switch(computerChoice){
case 'rock':
computerRock.classList.add('selected');
computerChoiceEl.textContent = ' Rock';
break;
case 'paper':
computerPaper.classList.add('selected');
computerChoiceEl.textContent = ' Paper';
break;
case 'scissors':
computerScissors.classList.add('selected');
computerChoiceEl.textContent = ' Scissors';
break;
default:
break;
}
}
// Check result, increase scores, update resultText
function updateScore(playerChoice){
if (playerChoice === computerChoice){
resultText.textContent = "It's a tie.";
} else{
const choice = choices[playerChoice];
if(choice.defeats.indexOf(computerChoice) > -1){
startConfetti();
resultText.textContent = "You won!";
playerScoreNumber++;
playerScoreEl.textContent = playerScoreNumber;
} else {
resultText.textContent = "You lost!";
computerScoreNumber++;
computerScoreEl.textContent = computerScoreNumber;
}
}
}
// Call functions to process turn
function checkResult(playerChoice){
resetSelected();
computerRandomChoice();
displayComputerChoice();
updateScore(playerChoice);
}
// Passing player selection value and styling icons
function select(playerChoice) {
checkResult(playerChoice);
// Add playerChoice
switch(playerChoice){
case 'rock':
playerRock.classList.add('selected');
playerChoiceEl.textContent = ' Rock';
break;
case 'paper':
playerPaper.classList.add('selected');
playerChoiceEl.textContent = ' Paper';
break;
case 'scissors':
playerScissors.classList.add('selected');
playerChoiceEl.textContent = ' Scissors';
break;
default:
break;
}
}
// On startup, set initial values
resetAll();