Sam Sharp's `Sam.Speak` and `Sam.SpeakPhonetic` return a `byte[]`. For Samity we currently create a new `float[]` and convert every value. Investigate constructing the final output as a float, or working entirely with floats during audio synthesis.
Sam Sharp's
Sam.SpeakandSam.SpeakPhoneticreturn abyte[]. For Samity we currently create a newfloat[]and convert every value.Investigate constructing the final output as a float, or working entirely with floats during audio synthesis.