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Creating window using docking branch for GUI #20

@Rambolo

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@Rambolo

Hi, I'm quite new to C++ and injection cheats. I was wondering if it's possible to completely skip the step of hooking into the game's renderer for the sole purpose of rendering a GUI, and just copy the ImGui examples for DX12/11 and create your own window to create your own renderer and ImGui context. And using the docking branch with multi-viewports, could the GUI still be rendered over the game?

What are the drawbacks/consequences of this method and why don't I see it being used as standard?

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