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model.h
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118 lines (101 loc) · 2.79 KB
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#ifndef MODEL_H
#define MODEL_H
#include <QList>
#include <QPair>
#include <QSet>
#include <QMutex>
#include <QObject>
#include <QVariant>
#include <QTime>
#include <QColor>
#include <QSemaphore>
#include "player.h"
#include "bullet.h"
#include "obstacles.h"
#include "flag.h"
#include "team.h"
class Model: public QObject
{
Q_OBJECT
public:
int mapWidth, mapLength;
mutable QMutex ready;
bool inGame;
static Model * getInstance();
//Players
void addUpdatedPlayer(Player);
void setUpdatedPlayers(QString json);
QList<Player> getUpdatedPlayers();
QList<Player> getAllPlayers();
void updatePlayer(QVariant data);
//Bullets
void addUpdatedBullet(Bullet);
void setUpdatedBullets(QString json);
QList<Bullet> getUpdatedBullets();
void updateBullet(QVariant data);
//Obstacles
void addUpdatedObstacles(Obstacles);
void setUpdatedObstacles(QString json);
QList<Obstacles> getUpdatedObstacles();
void updateObstacle(QVariant data);
//Flags
void addUpdatedFlag(Flag);
void setUpdatedFlags(QString json);
QList<Flag> getUpdatedFlags();
void updateFlag(QVariant data);
const QList<QPair<QString, QString> > getFlagsToAttach();
const QList<QString> getFlagsToDettach();
QList<Flag> getAllFlags();
QList<Flag> getNewFlags();
void setName(QString n);
QString getName();
void setColor(QColor c);
QColor getColor();
void updateKeys(QString name, bool state);
void updateMouse(float x, float y, float z);
void shot(float x, float y, float z);
QList<QString> getClearedActors();
//Map
void setMap(QString json);
int getMapWidth();
int getMapLength();
//Game
void setGameInfo(QString json);
void setTeamInfo(QString json);
float getRemainingTime();
QPair<QString, QMap<int, int> > getScores();
void getTeamColor(int num, float *r, float *g, float *b);
void setToClear(QString json);
private:
static Model * instance;
Model();
QMap<QString, Player*> players;
QMap<QString, Bullet*> bullets;
QMap<QString, Obstacles*> obstacles;
QMap<QString, Flag*> flags;
QList<QString> newFlags;
QList<QPair<QString, QString> > flagsToAttach;
QList<QString> flagsToDettach;
QList<QString> flagsToUpdate;
QMap<int, Team*> teams;
QString name;
QSet<QString> toClear;
QColor color;
QTime elapsedGameTime;
int life, id;
mutable QMutex mutex;
mutable QSemaphore readyToStart;
QTime mouseTimeout;
void update();
float pauseTime;
float gameTime;
int gameType;
signals:
void keyChanged(QString name, bool state);
void mouseChanged(float x, float y, float z);
void shotEvent(float x, float y, float z);
public slots:
void endOfTime();
void endOfPause();
};
#endif // MODEL_H