Presently it isn't possible to look at the content of just a single Key's object as it exists on disk. You have to call SaveManager.Load which will ping all of the ISaveables using that same Filename.
This would probably mean a new method - maybe something like SaveManager.LoadKey(string filename) with any overloads - and it would need to have a return type, perhaps by using Awaitable<T0> so that it can return the object data.
This seems like a simple thing to add but I could also see how it might be difficult or impossible. 😅
Presently it isn't possible to look at the content of just a single Key's object as it exists on disk. You have to call SaveManager.Load which will ping all of the ISaveables using that same Filename.
This would probably mean a new method - maybe something like
SaveManager.LoadKey(string filename)with any overloads - and it would need to have a return type, perhaps by usingAwaitable<T0>so that it can return the object data.This seems like a simple thing to add but I could also see how it might be difficult or impossible. 😅